activity
20192023
most citedAdvPC: Transferable Adversarial Perturbations on 3D Point Clouds

153 citations · 275 across the 15 of their papers we have counts for

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Showing 2023Show all

6 papers · 1 filter

cs.LG2023★ 1 cited

Adaptive Guidance: Training-free Acceleration of Conditional Diffusion Models

Angela Castillo, Jonas Kohler, Juan C. Pérez +5

This paper presents a comprehensive study on the role of Classifier-Free Guidance (CFG) in text-conditioned diffusion models from the perspective of inference efficiency. In partic…

cs.LG2023★ 2 cited

Bespoke Solvers for Generative Flow Models

Neta Shaul, Juan Perez, Ricky T. Q. Chen +3

Diffusion or flow-based models are powerful generative paradigms that are notoriously hard to sample as samples are defined as solutions to high-dimensional Ordinary or Stochastic…

cs.CV2023★ 1 cited

BoDiffusion: Diffusing Sparse Observations for Full-Body Human Motion Synthesis

Angela Castillo, Maria Escobar, Guillaume Jeanneret +4

Mixed reality applications require tracking the user's full-body motion to enable an immersive experience. However, typical head-mounted devices can only track head and hand moveme…

cs.CV2023★ 2 cited

Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Model

Yuming Du, Robin Kips, Albert Pumarola +3

With the recent surge in popularity of AR/VR applications, realistic and accurate control of 3D full-body avatars has become a highly demanded feature. A particular challenge is th…

cs.CV2023★ 8 cited

VisCo Grids: Surface Reconstruction with Viscosity and Coarea Grids

Albert Pumarola, Artsiom Sanakoyeu, Lior Yariv +2

Surface reconstruction has been seeing a lot of progress lately by utilizing Implicit Neural Representations (INRs). Despite their success, INRs often introduce hard to control ind…

cs.CV2023

Re-ReND: Real-time Rendering of NeRFs across Devices

Sara Rojas, Jesus Zarzar, Juan Camilo Perez +4

This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling…