activity
20182026
most citedLearning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning

42 citations · 58 across the 9 of their papers we have counts for

collaborators

11 papers

cs.LG2026

Remember to be Curious: Episodic Context and Persistent Worlds for 3D Exploration

Lily Goli, Justin Kerr, Daniele Reda +3

Exploration is a prerequisite for learning useful behaviors in sparse-reward, long-horizon tasks, particularly within 3D environments. Curiosity-driven reinforcement learning addre…

cs.RO2025

Diffusion-based Planning with Learned Viability Filters

Nicholas Ioannidis, Daniele Reda, Setareh Cohan +1

Diffusion models can be used as a motion planner by sampling from a distribution of possible futures. However, the samples may not satisfy hard constraints that exist only implicit…

cs.CV2024

CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control

Guy Tevet, Sigal Raab, Setareh Cohan +5

Motion diffusion models and Reinforcement Learning (RL) based control for physics-based simulations have complementary strengths for human motion generation. The former is capable…

cs.CV2024

Flexible Motion In-betweening with Diffusion Models

Setareh Cohan, Guy Tevet, Daniele Reda +2

Motion in-betweening, a fundamental task in character animation, consists of generating motion sequences that plausibly interpolate user-provided keyframe constraints. It has long…

cs.CV2023

Physics-based Motion Retargeting from Sparse Inputs

Daniele Reda, Jungdam Won, Yuting Ye +2

Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/…

cs.LG2022★ 4 cited

Evaluating Vision Transformer Methods for Deep Reinforcement Learning from Pixels

Tianxin Tao, Daniele Reda, Michiel van de Panne

Vision Transformers (ViT) have recently demonstrated the significant potential of transformer architectures for computer vision. To what extent can image-based deep reinforcement l…

cs.LG2022★ 12 cited

Learning to Brachiate via Simplified Model Imitation

Daniele Reda, Hung Yu Ling, Michiel van de Panne

Brachiation is the primary form of locomotion for gibbons and siamangs, in which these primates swing from tree limb to tree limb using only their arms. It is challenging to contro…

stat.ML2021

Imagining The Road Ahead: Multi-Agent Trajectory Prediction via Differentiable Simulation

Adam Scibior, Vasileios Lioutas, Daniele Reda +2

We develop a deep generative model built on a fully differentiable simulator for multi-agent trajectory prediction. Agents are modeled with conditional recurrent variational neural…

cs.LG2020★ 42 cited

Learning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning

Daniele Reda, Tianxin Tao, Michiel van de Panne

Learning to locomote is one of the most common tasks in physics-based animation and deep reinforcement learning (RL). A learned policy is the product of the problem to be solved, a…

cs.CV2019

Urban Driving with Conditional Imitation Learning

Jeffrey Hawke, Richard Shen, Corina Gurau +8

Hand-crafting generalised decision-making rules for real-world urban autonomous driving is hard. Alternatively, learning behaviour from easy-to-collect human driving demonstrations…

cs.LG2018

Learning to Drive in a Day

Alex Kendall, Jeffrey Hawke, David Janz +6

We demonstrate the first application of deep reinforcement learning to autonomous driving. From randomly initialised parameters, our model is able to learn a policy for lane follow…