activity
20172021
most citedText Classification Algorithms: A Survey

1.3k citations · 2k across the 11 of their papers we have counts for

collaborators

11 papers

cs.CY2021

Toward a Knowledge Discovery Framework for Data Science Job Market in the United States

Mojtaba Heidarysafa, Kamran Kowsari, Masoud Bashiri +1

The growth of the data science field requires better tools to understand such a fast-paced growing domain. Moreover, individuals from different backgrounds became interested in fol…

cs.SI2020★ 7 cited

Gender Detection on Social Networks using Ensemble Deep Learning

Kamran Kowsari, Mojtaba Heidarysafa, Tolu Odukoya +3

Analyzing the ever-increasing volume of posts on social media sites such as Facebook and Twitter requires improved information processing methods for profiling authorship. Document…

cs.CY2020★ 3 cited

Dialogue-Based Simulation For Cultural Awareness Training

Sodiq Adewole, Erfaneh Gharavi, Benjamin Shpringer +4

Existing simulations designed for cultural and interpersonal skill training rely on pre-defined responses with a menu option selection interface. Using a multiple-choice interface…

cs.CL2019

Women in ISIS Propaganda: A Natural Language Processing Analysis of Topics and Emotions in a Comparison with Mainstream Religious Group

Mojtaba Heidarysafa, Kamran Kowsari, Tolu Odukoya +3

Online propaganda is central to the recruitment strategies of extremist groups and in recent years these efforts have increasingly extended to women. To investigate ISIS' approach…

cs.LG2019★ 1.3k cited

Text Classification Algorithms: A Survey

Kamran Kowsari, Kiana Jafari Meimandi, Mojtaba Heidarysafa +3

In recent years, there has been an exponential growth in the number of complex documents and texts that require a deeper understanding of machine learning methods to be able to acc…

cs.HC2018

Exploring Gaze Behavior to Assess Performance in Digital Game-Based Learning Systems

Brian An, Inki Kim, Erfan Pakdamanian +1

The recent growth of sophisticated digital gaming technologies has spawned an $8.1B industry around using these games for pedagogical purposes. Though Digital Game-Based Learning…