activity
20192022
most citedScore vs. Winrate in Score-Based Games: which Reward for Reinforcement Learning?

8 citations · 15 across the 5 of their papers we have counts for

collaborators

7 papers

cs.AI2022★ 8 cited

Score vs. Winrate in Score-Based Games: which Reward for Reinforcement Learning?

Luca Pasqualini, Gianluca Amato, Marco Fantozzi +5

In the last years, the DeepMind algorithm AlphaZero has become the state of the art to efficiently tackle perfect information two-player zero-sum games with a win/lose outcome. How…

cs.CV2021

Messing Up 3D Virtual Environments: Transferable Adversarial 3D Objects

Enrico Meloni, Matteo Tiezzi, Luca Pasqualini +2

In the last few years, the scientific community showed a remarkable and increasing interest towards 3D Virtual Environments, training and testing Machine Learning-based models in r…

eess.SP2021★ 1 cited

Deep Reinforcement Learning for URLLC data management on top of scheduled eMBB traffic

Fabio Saggese, Luca Pasqualini, Marco Moretti +1

With the advent of 5G and the research into beyond 5G (B5G) networks, a novel and very relevant research issue is how to manage the coexistence of different types of traffic, each…

cs.CL2021

Generate and Revise: Reinforcement Learning in Neural Poetry

Andrea Zugarini, Luca Pasqualini, Stefano Melacci +1

Writers, poets, singers usually do not create their compositions in just one breath. Text is revisited, adjusted, modified, rephrased, even multiple times, in order to better conve…

cs.CR2020

Pseudo Random Number Generation through Reinforcement Learning and Recurrent Neural Networks

Luca Pasqualini, Maurizio Parton

A Pseudo-Random Number Generator (PRNG) is any algorithm generating a sequence of numbers approximating properties of random numbers. These numbers are widely employed in mid-level…

cs.CV2020★ 6 cited

SAILenv: Learning in Virtual Visual Environments Made Simple

Enrico Meloni, Luca Pasqualini, Matteo Tiezzi +2

Recently, researchers in Machine Learning algorithms, Computer Vision scientists, engineers and others, showed a growing interest in 3D simulators as a mean to artificially create…