activity
20192026
most citedDiscrete and Continuous Action Representation for Practical RL in Video Games

39 citations · 42 across the 4 of their papers we have counts for

collaborators

5 papers

cs.CV2026

Multiplayer Interactive World Models with Representation Autoencoders

Anthony Hu, Václav Volhejn, Adrien Ramanana Rahary +24

We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions. Whereas single-player world models treat the other agents…

cs.LG2021★ 2 cited

Graph augmented Deep Reinforcement Learning in the GameRLand3D environment

Edward Beeching, Maxim Peter, Philippe Marcotte +4

We address planning and navigation in challenging 3D video games featuring maps with disconnected regions reachable by agents using special actions. In this setting, classical symb…

cs.LG2020★ 1 cited

Reinforcement Learning Agents for Ubisoft's Roller Champions

Nancy Iskander, Aurelien Simoni, Eloi Alonso +1

In recent years, Reinforcement Learning (RL) has seen increasing popularity in research and popular culture. However, skepticism still surrounds the practicality of RL in modern vi…

cs.LG2020

Deep Reinforcement Learning for Navigation in AAA Video Games

Eloi Alonso, Maxim Peter, David Goumard +1

In video games, non-player characters (NPCs) are used to enhance the players' experience in a variety of ways, e.g., as enemies, allies, or innocent bystanders. A crucial component…

cs.LG2019★ 39 cited

Discrete and Continuous Action Representation for Practical RL in Video Games

Olivier Delalleau, Maxim Peter, Eloi Alonso +1

While most current research in Reinforcement Learning (RL) focuses on improving the performance of the algorithms in controlled environments, the use of RL under constraints like t…