activity
20172026
most citedLearning to Generate Long-term Future via Hierarchical Prediction

177 citations · 220 across the 22 of their papers we have counts for

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Showing cs.LGShow all

9 papers · 1 filter

cs.LG2023

MultiPrompter: Cooperative Prompt Optimization with Multi-Agent Reinforcement Learning

Dong-Ki Kim, Sungryull Sohn, Lajanugen Logeswaran +2

Recently, there has been an increasing interest in automated prompt optimization based on reinforcement learning (RL). This approach offers important advantages, such as generating…

cs.LG2023★ 4 cited

Multimodal Subtask Graph Generation from Instructional Videos

Yunseok Jang, Sungryull Sohn, Lajanugen Logeswaran +3

Real-world tasks consist of multiple inter-dependent subtasks (e.g., a dirty pan needs to be washed before it can be used for cooking). In this work, we aim to model the causal dep…

cs.LG2022★ 1 cited

Fast Inference and Transfer of Compositional Task Structures for Few-shot Task Generalization

Sungryull Sohn, Hyunjae Woo, Jongwook Choi +4

We tackle real-world problems with complex structures beyond the pixel-based game or simulator. We formulate it as a few-shot reinforcement learning problem where a task is charact…

cs.LG2022

Learning Parameterized Task Structure for Generalization to Unseen Entities

Anthony Z. Liu, Sungryull Sohn, Mahdi Qazwini +1

Real world tasks are hierarchical and compositional. Tasks can be composed of multiple subtasks (or sub-goals) that are dependent on each other. These subtasks are defined in terms…

cs.LG2021★ 3 cited

Successor Feature Landmarks for Long-Horizon Goal-Conditioned Reinforcement Learning

Christopher Hoang, Sungryull Sohn, Jongwook Choi +2

Operating in the real-world often requires agents to learn about a complex environment and apply this understanding to achieve a breadth of goals. This problem, known as goal-condi…

cs.LG2021★ 1 cited

Shortest-Path Constrained Reinforcement Learning for Sparse Reward Tasks

Sungryull Sohn, Sungtae Lee, Jongwook Choi +3

We propose the k-Shortest-Path (k-SP) constraint: a novel constraint on the agent's trajectory that improves the sample efficiency in sparse-reward MDPs. We show that any optimal p…

cs.LG2020

Reinforcement Learning for Sparse-Reward Object-Interaction Tasks in a First-person Simulated 3D Environment

Wilka Carvalho, Anthony Liang, Kimin Lee +4

First-person object-interaction tasks in high-fidelity, 3D, simulated environments such as the AI2Thor virtual home-environment pose significant sample-efficiency challenges for re…

cs.LG2020★ 3 cited

Meta Reinforcement Learning with Autonomous Inference of Subtask Dependencies

Sungryull Sohn, Hyunjae Woo, Jongwook Choi +1

We propose and address a novel few-shot RL problem, where a task is characterized by a subtask graph which describes a set of subtasks and their dependencies that are unknown to th…

cs.LG2018★ 29 cited

Hierarchical Reinforcement Learning for Zero-shot Generalization with Subtask Dependencies

Sungryull Sohn, Junhyuk Oh, Honglak Lee

We introduce a new RL problem where the agent is required to generalize to a previously-unseen environment characterized by a subtask graph which describes a set of subtasks and th…