activity
20192026
most citedFast Dynamic Radiance Fields with Time-Aware Neural Voxels

280 citations · 719 across the 37 of their papers we have counts for

collaborators

41 papers

cs.CV2026

SUPRA-TEX: 3D Generation with Super-Aligned Texture

Chen Yang, Jiemin Fang, Fanpeng Meng +5

Single image 3D generation aims to dress a given 3D mesh with relightable materials while faithfully preserving the visual details of a reference image. Existing methods either int…

cs.CV2026

SCULPT: Subtractive Composition for 3D Part Generation

Sikuang Li, Chen Yang, Jiemin Fang +5

Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse.…

cs.CV2026

ProxyUp: Training-Free Proxy-Conditioned Video Generation for Controllable Dynamics

Zanwei Zhou, Jiazhong Cen, Jiemin Fang +7

Precise control over complex dynamics remains challenging for modern video generative models, as text prompts alone often cannot specify physically plausible, fine-grained motion a…

cs.CV2026

Text-Image Conditioned 3D Generation

Jiazhong Cen, Jiemin Fang, Sikuang Li +8

High-quality 3D assets are essential for VR/AR, industrial design, and entertainment, motivating growing interest in generative models that create 3D content from user prompts. Mos…

cs.CV2025★ 1 cited

WorldGrow: Generating Infinite 3D World

Sikuang Li, Chen Yang, Jiemin Fang +6

We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face ke…

cs.CV2025

UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation

Guanjun Wu, Jiemin Fang, Chen Yang +11

High-fidelity 3D asset generation is crucial for various industries. While recent 3D pretrained models show strong capability in producing realistic content, most are built upon di…

cs.CV2025

Few-step Flow for 3D Generation via Marginal-Data Transport Distillation

Zanwei Zhou, Taoran Yi, Jiemin Fang +5

Flow-based 3D generation models typically require dozens of sampling steps during inference. Though few-step distillation methods, particularly Consistency Models (CMs), have achie…

cs.GR2025

Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds

Jia Lu, Taoran Yi, Jiemin Fang +6

Reconstructing 3D human bodies from sparse views has been an appealing topic, which is crucial to broader the related applications. In this paper, we propose a quite challenging bu…

cs.CV2025

Tackling View-Dependent Semantics in 3D Language Gaussian Splatting

Jiazhong Cen, Xudong Zhou, Jiemin Fang +5

Recent advancements in 3D Gaussian Splatting (3D-GS) enable high-quality 3D scene reconstruction from RGB images. Many studies extend this paradigm for language-driven open-vocabul…

cs.CV2025

Dereflection Any Image with Diffusion Priors and Diversified Data

Jichen Hu, Chen Yang, Zanwei Zhou +4

Reflection removal of a single image remains a highly challenging task due to the complex entanglement between target scenes and unwanted reflections. Despite significant progress,…

cs.CV2024★ 1 cited

LiftImage3D: Lifting Any Single Image to 3D Gaussians with Video Generation Priors

Yabo Chen, Chen Yang, Jiemin Fang +6

Single-image 3D reconstruction remains a fundamental challenge in computer vision due to inherent geometric ambiguities and limited viewpoint information. Recent advances in Latent…

cs.CV2024★ 5 cited

Segment Any 4D Gaussians

Shengxiang Ji, Guanjun Wu, Jiemin Fang +5

Modeling, understanding, and reconstructing the real world are crucial in XR/VR. Recently, 3D Gaussian Splatting (3D-GS) methods have shown remarkable success in modeling and under…

cs.CV2024★ 2 cited

GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality

Taoran Yi, Jiemin Fang, Zanwei Zhou +7

Recently, 3D Gaussian splatting (3D-GS) has achieved great success in reconstructing and rendering real-world scenes. To transfer the high rendering quality to generation tasks, a…

cs.CV2024★ 3 cited

GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting

Chen Yang, Sikuang Li, Jiemin Fang +5

Reconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However…

cs.CV2024

Fast High Dynamic Range Radiance Fields for Dynamic Scenes

Guanjun Wu, Taoran Yi, Jiemin Fang +2

Neural Radiances Fields (NeRF) and their extensions have shown great success in representing 3D scenes and synthesizing novel-view images. However, most NeRF methods take in low-dy…

cs.CV2023★ 1 cited

Cascade-Zero123: One Image to Highly Consistent 3D with Self-Prompted Nearby Views

Yabo Chen, Jiemin Fang, Yuyang Huang +7

Synthesizing multi-view 3D from one single image is a significant but challenging task. Zero-1-to-3 methods have achieved great success by lifting a 2D latent diffusion model to th…

cs.CV2023★ 3 cited

Segment Any 3D Gaussians

Jiazhong Cen, Jiemin Fang, Chen Yang +4

This paper presents SAGA (Segment Any 3D GAussians), a highly efficient 3D promptable segmentation method based on 3D Gaussian Splatting (3D-GS). Given 2D visual prompts as input,…

cs.CV2023★ 5 cited

GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions

Junjie Wang, Jiemin Fang, Xiaopeng Zhang +2

Recently, impressive results have been achieved in 3D scene editing with text instructions based on a 2D diffusion model. However, current diffusion models primarily generate image…

cs.CV2023★ 7 cited

GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models

Taoran Yi, Jiemin Fang, Junjie Wang +6

In recent times, the generation of 3D assets from text prompts has shown impressive results. Both 2D and 3D diffusion models can help generate decent 3D objects based on prompts. 3…

cs.CV2023★ 30 cited

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Guanjun Wu, Taoran Yi, Jiemin Fang +6

Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee.…

cs.CV2023

TiAVox: Time-aware Attenuation Voxels for Sparse-view 4D DSA Reconstruction

Zhenghong Zhou, Huangxuan Zhao, Jiemin Fang +7

Four-dimensional Digital Subtraction Angiography (4D DSA) plays a critical role in the diagnosis of many medical diseases, such as Arteriovenous Malformations (AVM) and Arterioveno…

cs.CV2023★ 13 cited

TinyDet: Accurate Small Object Detection in Lightweight Generic Detectors

Shaoyu Chen, Tianheng Cheng, Jiemin Fang +4

Small object detection requires the detection head to scan a large number of positions on image feature maps, which is extremely hard for computation- and energy-efficient lightwei…

cs.CV2023★ 45 cited

Segment Anything in 3D with Radiance Fields

Jiazhong Cen, Jiemin Fang, Zanwei Zhou +5

The Segment Anything Model (SAM) emerges as a powerful vision foundation model to generate high-quality 2D segmentation results. This paper aims to generalize SAM to segment 3D obj…

cs.CV2023★ 16 cited

WeakTr: Exploring Plain Vision Transformer for Weakly-supervised Semantic Segmentation

Lianghui Zhu, Yingyue Li, Jiemin Fang +4

Transformer has been very successful in various computer vision tasks and understanding the working mechanism of transformer is important. As touchstones, weakly-supervised semanti…