activity
20182025
most citedGames Where You Can Play Optimally with Arena-Independent Finite Memory

18 citations · 37 across the 9 of their papers we have counts for

collaborators

12 papers

cs.AI2025★ 1 cited

LTL Learning Meets Boolean Set Cover

Gabriel Bathie, Nathanaël Fijalkow, Théo Matricon +2

Learning formulas in Linear Temporal Logic (LTLf) from finite traces is a fundamental research problem which has found applications in artificial intelligence, software engineering…

cs.AI2024

Revelations: A Decidable Class of POMDPs with Omega-Regular Objectives

Marius Belly, Nathanaël Fijalkow, Hugo Gimbert +3

Partially observable Markov decision processes (POMDPs) form a prominent model for uncertainty in sequential decision making. We are interested in constructing algorithms with theo…

cs.CC2024

A positional -complete objective

Antonio Casares, Pierre Ohlmann, Pierre Vandenhove

We study zero-sum, turn-based games on graphs. In this note, we show the existence of a game objective that is -complete for the Borel hierarchy and that is positiona…

cs.GT2024

The Power of Counting Steps in Quantitative Games

Sougata Bose, Rasmus Ibsen-Jensen, David Purser +2

We study deterministic games of infinite duration played on graphs and focus on the strategy complexity of quantitative objectives. Such games are known to admit optimal memoryless…

cs.GT2022

How to Play Optimally for Regular Objectives?

Patricia Bouyer, Nathanaël Fijalkow, Mickael Randour +1

This paper studies two-player zero-sum games played on graphs and makes contributions toward the following question: given an objective, how much memory is required to play optimal…

cs.GT2022★ 1 cited

Half-Positional Objectives Recognized by Deterministic Büchi Automata

Patricia Bouyer, Antonio Casares, Mickael Randour +1

In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we char…

cs.GT2021★ 10 cited

Characterizing Omega-Regularity through Finite-Memory Determinacy of Games on Infinite Graphs

Patricia Bouyer, Mickael Randour, Pierre Vandenhove

We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words over some alphabet of colors. A well-studied class of objectives is the one of $ω…

cs.GT2021★ 6 cited

Arena-Independent Finite-Memory Determinacy in Stochastic Games

Patricia Bouyer, Youssouf Oualhadj, Mickael Randour +1

We study stochastic zero-sum games on graphs, which are prevalent tools to model decision-making in presence of an antagonistic opponent in a random environment. In this setting, a…

cs.LO2020

Decisiveness of Stochastic Systems and its Application to Hybrid Models (Full Version)

Patricia Bouyer, Thomas Brihaye, Mickael Randour +2

In [ABM07], Abdulla et al. introduced the concept of decisiveness, an interesting tool for lifting good properties of finite Markov chains to denumerable ones. Later, this concept…

cs.LO2020★ 1 cited

Decisiveness of Stochastic Systems and its Application to Hybrid Models

Patricia Bouyer, Thomas Brihaye, Mickael Randour +2

In [ABM07], Abdulla et al. introduced the concept of decisiveness, an interesting tool for lifting good properties of finite Markov chains to denumerable ones. Later, this concept…

cs.GT2020★ 18 cited

Games Where You Can Play Optimally with Arena-Independent Finite Memory

Patricia Bouyer, Stéphane Le Roux, Youssouf Oualhadj +2

For decades, two-player (antagonistic) games on graphs have been a framework of choice for many important problems in theoretical computer science. A notorious one is controller sy…

cs.MS2018

Functional Design of Computation Graph

Pierre Vandenhove

Representing the control flow of a computer program as a computation graph can bring many benefits in a broad variety of domains where performance is critical. This technique is a…