activity
20202026
most citedAnimals in Virtual Environments

58 citations · 71 across the 6 of their papers we have counts for

collaborators

6 papers

cs.CV2026

CHIRP dataset: towards long-term, individual-level, behavioral monitoring of bird populations in the wild

Alex Hoi Hang Chan, Neha Singhal, Onur Kocahan +6

Long-term behavioral monitoring of individual animals is crucial for studying behavioral changes that occur over different time scales, especially for conservation and evolutionary…

cs.CV2025★ 1 cited

Towards Application-Specific Evaluation of Vision Models: Case Studies in Ecology and Biology

Alex Hoi Hang Chan, Otto Brookes, Urs Waldmann +11

Computer vision methods have demonstrated considerable potential to streamline ecological and biological workflows, with a growing number of datasets and models becoming available…

cs.CV2024★ 2 cited

BuckTales : A multi-UAV dataset for multi-object tracking and re-identification of wild antelopes

Hemal Naik, Junran Yang, Dipin Das +3

Understanding animal behaviour is central to predicting, understanding, and mitigating impacts of natural and anthropogenic changes on animal populations and ecosystems. However, t…

cs.CV2023★ 7 cited

3D-MuPPET: 3D Multi-Pigeon Pose Estimation and Tracking

Urs Waldmann, Alex Hoi Hang Chan, Hemal Naik +5

Markerless methods for animal posture tracking have been rapidly developing recently, but frameworks and benchmarks for tracking large animal groups in 3D are still lacking. To ove…

cs.CV2023★ 3 cited

3D-POP -- An automated annotation approach to facilitate markerless 2D-3D tracking of freely moving birds with marker-based motion capture

Hemal Naik, Alex Hoi Hang Chan, Junran Yang +4

Recent advances in machine learning and computer vision are revolutionizing the field of animal behavior by enabling researchers to track the poses and locations of freely moving a…

cs.GR2020★ 58 cited

Animals in Virtual Environments

Hemal Naik, Renaud Bastien, Nassir Navab +1

The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems (e.g. visual, auditory, olfactory) of the human user in an interactive way to ac…