1 citations · 1 across the 4 of their papers we have counts for
5 papers
Convex Hull 3D Filtering with GPU Ray Tracing and Tensor Cores
Roberto Carrasco, Enzo Meneses, Hector Ferrada +2
In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of complex geometric models under stringent time…
GPolylla: Fully GPU-accelerated polygonal mesh generator
Sergio Salinas-Fernández, Nancy Hitschfeld-Kahler, Roberto Carrasco
This work presents a fully GPU-accelerated algorithm for the polygonal mesh generator known as Polylla. Polylla is a tri-to-polygon mesh generator, which benefits from the half-edg…
An Evaluation of GPU Filters for Accelerating the 2D Convex Hull
Roberto Carrasco, Héctor Ferrada, Cristóbal A. Navarro +1
The Convex Hull algorithm is one of the most important algorithms in computational geometry, with many applications such as in computer graphics, robotics, and data mining. Despite…
GPU Tensor Cores for fast Arithmetic Reductions
Cristóbal A. Navarro, Roberto Carrasco, Ricardo J. Barrientos +2
This work proposes a GPU tensor core approach that encodes the arithmetic reduction of numbers as a set of chained matrix multiply accumulate (MMA) operations exec…
Analyzing GPU Tensor Core Potential for Fast Reductions
Roberto Carrasco, Raimundo Vega, Cristóbal A. Navarro
The Nvidia GPU architecture has introduced new computing elements such as the \textit{tensor cores}, which are special processing units dedicated to perform fast matrix-multiply-ac…