activity
20182022
most citedTowards Real-World Deployment of Reinforcement Learning for Traffic Signal Control

21 citations · 68 across the 11 of their papers we have counts for

collaborators

11 papers

cs.LG2022★ 1 cited

Multi-Source Transfer Learning for Deep Model-Based Reinforcement Learning

Remo Sasso, Matthia Sabatelli, Marco A. Wiering

A crucial challenge in reinforcement learning is to reduce the number of interactions with the environment that an agent requires to master a given task. Transfer learning proposes…

cs.CL2021

Active learning for reducing labeling effort in text classification tasks

Pieter Floris Jacobs, Gideon Maillette de Buy Wenniger, Marco Wiering +1

Labeling data can be an expensive task as it is usually performed manually by domain experts. This is cumbersome for deep learning, as it is dependent on large labeled datasets. Ac…

cs.LG2021★ 2 cited

Fractional Transfer Learning for Deep Model-Based Reinforcement Learning

Remo Sasso, Matthia Sabatelli, Marco A. Wiering

Reinforcement learning (RL) is well known for requiring large amounts of data in order for RL agents to learn to perform complex tasks. Recent progress in model-based RL allows age…

cs.LG2021★ 21 cited

Towards Real-World Deployment of Reinforcement Learning for Traffic Signal Control

Arthur Müller, Vishal Rangras, Georg Schnittker +7

Sub-optimal control policies in intersection traffic signal controllers (TSC) contribute to congestion and lead to negative effects on human health and the environment. Reinforceme…

q-bio.OT2020★ 11 cited

Comparing Machine Learning Algorithms with or without Feature Extraction for DNA Classification

Xiangxie Zhang, Ben Beinke, Berlian Al Kindhi +1

The classification of DNA sequences is a key research area in bioinformatics as it enables researchers to conduct genomic analysis and detect possible diseases. In this paper, thre…

cs.LG2020★ 1 cited

Enhancing reinforcement learning by a finite reward response filter with a case study in intelligent structural control

Hamid Radmard Rahmani, Carsten Koenke, Marco A. Wiering

In many reinforcement learning (RL) problems, it takes some time until a taken action by the agent reaches its maximum effect on the environment and consequently the agent receives…

cs.LG2020★ 8 cited

Continuous-action Reinforcement Learning for Playing Racing Games: Comparing SPG to PPO

Mario S. Holubar, Marco A. Wiering

In this paper, a novel racing environment for OpenAI Gym is introduced. This environment operates with continuous action- and state-spaces and requires agents to learn to control t…

cs.LG2019★ 2 cited

Approximating two value functions instead of one: towards characterizing a new family of Deep Reinforcement Learning algorithms

Matthia Sabatelli, Gilles Louppe, Pierre Geurts +1

This paper makes one step forward towards characterizing a new family of \textit{model-free} Deep Reinforcement Learning (DRL) algorithms. The aim of these algorithms is to jointly…

stat.ML2018★ 6 cited

Deep Quality-Value (DQV) Learning

Matthia Sabatelli, Gilles Louppe, Pierre Geurts +1

We introduce a novel Deep Reinforcement Learning (DRL) algorithm called Deep Quality-Value (DQV) Learning. DQV uses temporal-difference learning to train a Value neural network and…

cs.AI2018★ 6 cited

Sampled Policy Gradient for Learning to Play the Game Agar.io

Anton Orell Wiehe, Nil Stolt Ansó, Madalina M. Drugan +1

In this paper, a new offline actor-critic learning algorithm is introduced: Sampled Policy Gradient (SPG). SPG samples in the action space to calculate an approximated policy gradi…

cs.LG2018★ 10 cited

Comparing Generative Adversarial Network Techniques for Image Creation and Modification

Mathijs Pieters, Marco Wiering

Generative adversarial networks (GANs) have demonstrated to be successful at generating realistic real-world images. In this paper we compare various GAN techniques, both supervise…