activity
20182025
most citedForward Modeling for Partial Observation Strategy Games - A StarCraft Defogger

16 citations · 31 across the 8 of their papers we have counts for

collaborators

9 papers

cs.SE2025

CWM: An Open-Weights LLM for Research on Code Generation with World Models

FAIR CodeGen team, Jade Copet, Quentin Carbonneaux +48

We release Code World Model (CWM), a 32-billion-parameter open-weights LLM, to advance research on code generation with world models. To improve code understanding beyond what can…

cs.CL2024★ 6 cited

RLEF: Grounding Code LLMs in Execution Feedback with Reinforcement Learning

Jonas Gehring, Kunhao Zheng, Jade Copet +4

Large language models (LLMs) deployed as agents solve user-specified tasks over multiple steps while keeping the required manual engagement to a minimum. Crucially, such LLMs need…

cs.LG2022

Dungeons and Data: A Large-Scale NetHack Dataset

Eric Hambro, Roberta Raileanu, Danielle Rothermel +4

Recent breakthroughs in the development of agents to solve challenging sequential decision making problems such as Go, StarCraft, or DOTA, have relied on both simulated environment…

cs.LG2022★ 1 cited

Insights From the NeurIPS 2021 NetHack Challenge

Eric Hambro, Sharada Mohanty, Dmitrii Babaev +26

In this report, we summarize the takeaways from the first NeurIPS 2021 NetHack Challenge. Participants were tasked with developing a program or agent that can win (i.e., 'ascend' i…

cs.LG2021★ 5 cited

Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants

Dennis J. N. J. Soemers, Vegard Mella, Eric Piette +3

In this paper, we use fully convolutional architectures in AlphaZero-like self-play training setups to facilitate transfer between variants of board games as well as distinct games…

cs.AI2021

Deep Learning for General Game Playing with Ludii and Polygames

Dennis J. N. J. Soemers, Vegard Mella, Cameron Browne +1

Combinations of Monte-Carlo tree search and Deep Neural Networks, trained through self-play, have produced state-of-the-art results for automated game-playing in many board games.…

cs.LG2020

Polygames: Improved Zero Learning

Tristan Cazenave, Yen-Chi Chen, Guan-Wei Chen +21

Since DeepMind's AlphaZero, Zero learning quickly became the state-of-the-art method for many board games. It can be improved using a fully convolutional structure (no fully connec…

cs.LG2018★ 16 cited

Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger

Gabriel Synnaeve, Zeming Lin, Jonas Gehring +5

We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to…

cs.LG2018★ 3 cited

High-Level Strategy Selection under Partial Observability in StarCraft: Brood War

Jonas Gehring, Da Ju, Vegard Mella +3

We consider the problem of high-level strategy selection in the adversarial setting of real-time strategy games from a reinforcement learning perspective, where taking an action co…