2 papers
cs.GR2026
Amulet: Frame Extrapolation Through Sparse Layered Scene Representation and Adaptive Shading
Sebastian Künzel, Fabian Schmierer, Sergej Geringer +3
We introduce Amulet, a rendering method that transforms a scene into a sparse, tiled and layered intermediate scene representation (cache) for high-frequency frame extrapolation. I…
cs.HC2025
Evaluating Foveated Frame Rate Reduction in Virtual Reality for Head-Mounted Displays
Christopher Flöter, Sergej Geringer, Guido Reina +2
Foveated rendering methods usually reduce spatial resolution in the periphery of the users' view. However, using foveated rendering to reduce temporal resolution, i.e., rendering f…