activity
20192025
most citedVirtual Reality Sickness Reduces Attention During Immersive Experiences

42 citations · 78 across the 14 of their papers we have counts for

collaborators

16 papers

cs.HC2025

Uncovering EEG Patterns Consistently Associated with Cybersickness Discomfort Using Deep Learning Interpretability Maps

Jacqueline Yau, Katherine J. Mimnaugh, Pawel Augustynowicz +9

Uncomfortable sensations similar to motion sickness, called cybersickness, can develop when using Virtual Reality (VR) head-mounted displays. Cybersickness poses a hindrance to gre…

cs.RO2025

ERUPT: An Open Toolkit for Interfacing with Robot Motion Planners in Extended Reality

Isaac Ngui, Courtney McBeth, André Santos +6

We present the Extended Reality Universal Planning Toolkit (ERUPT), an extended reality (XR) system for interactive motion planning. This paper serves to introduce our open-source…

cs.RO2025

Unwinding Rotations Reduces VR Sickness in Nonsimulated Immersive Telepresence

Filip Kulisiewicz, Basak Sakcak, Evan G. Center +4

Immersive telepresence, when a user views the video stream of a camera in a remote environment using a Head Mounted Display (HMD), has great potential to improve the se…

cs.HC2024

Look-and-Twist: A Simple Selection Method for Virtual and Augmented Reality

Anna Yershova, Elmeri Uotila, Katherine J. Mimnaugh +4

This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse an…

cs.HC2023★ 42 cited

Virtual Reality Sickness Reduces Attention During Immersive Experiences

Katherine J. Mimnaugh, Evan G. Center, Markku Suomalainen +6

In this paper, we show that Virtual Reality (VR) sickness is associated with a reduction in attention, which was detected with the P3b Event-Related Potential (ERP) component from…

cs.RO2022

Leaning-Based Control of an Immersive-Telepresence Robot

Joona Halkola, Markku Suomalainen, Basak Sakcak +5

In this paper, we present an implementation of a leaning-based control of a differential drive telepresence robot and a user study in simulation, with the goal of bringing the same…

cs.HC2022

A Study of Preference and Comfort for Users Immersed in a Telepresence Robot

Adhi Widagdo, Markku Suomalainen, Basak Sakcak +5

In this paper, we show that unwinding the rotations of a user immersed in a telepresence robot is preferred and may increase the feeling of presence or "being there". By immersive…

cs.RO2022

HI-DWA: Human-Influenced Dynamic Window Approach for Shared Control of a Telepresence Robot

Juho Kalliokoski, Basak Sakcak, Markku Suomalainen +4

This paper considers the problem of enabling the user to modify the path of a telepresence robot. The robot is capable of autonomously navigating to a goal predefined by the user,…

cs.HC2022★ 12 cited

Augmenting Immersive Telepresence Experience with a Virtual Body

Nikunj Arora, Markku Suomalainen, Matti Pouke +5

We propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera.…

cs.RO2022

Unwinding Rotations Improves User Comfort with Immersive Telepresence Robots

Markku Suomalainen, Basak Sakcak, Adhi Widagdo +5

We propose unwinding the rotations experienced by the user of an immersive telepresence robot to improve comfort and reduce VR sickness of the user. By immersive telepresence we re…

cs.HC2021

Comfort and Sickness while Virtually Aboard an Autonomous Telepresence Robot

Markku Suomalainen, Katherine J. Mimnaugh, Israel Becerra +3

In this paper, we analyze how different path aspects affect a user's experience, mainly VR sickness and overall comfort, while immersed in an autonomously moving telepresence robot…

cs.RO2021

Analysis of User Preferences for Robot Motions in Immersive Telepresence

Katherine J. Mimnaugh, Markku Suomalainen, Israel Becerra +3

This paper considers how the motions of a telepresence robot moving autonomously affect a person immersed in the robot through a head-mounted display. In particular, we explore the…

cs.RO2021★ 4 cited

Defining Preferred and Natural Robot Motions in Immersive Telepresence from a First-Person Perspective

Katherine J. Mimnaugh, Markku Suomalainen, Israel Becerra +3

This paper presents some early work and future plans regarding how the autonomous motions of a telepresence robot affect a person embodied in the robot through a head-mounted displ…

cs.HC2021

The Plausibility Paradox for Resized Users in Virtual Environments

Matti Pouke, Katherine J. Mimnaugh, Alexis Chambers +2

This paper identifies and confirms a perceptual phenomenon: when users interact with simulated objects in a virtual environment where the users' scale deviates greatly from normal,…

cs.RO2020★ 20 cited

Human Perception-Optimized Planning for Comfortable VR-Based Telepresence

Israel Becerra, Markku Suomalainen, Eliezer Lozano +3

This paper introduces an emerging motion planning problem by considering a human that is immersed into the viewing perspective of a remote robot. The challenge is to make the exper…

cs.HC2019

The Plausibility Paradox for Scaled-Down Users in Virtual Environments

Matti Pouke, Katherine J. Mimnaugh, Timo Ojala +1

This paper identifies a new phenomenon: when users interact with simulated objects in a virtual environment where the user is much smaller than usual, there is a mismatch between t…