4 papers
Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playing
Linjie Xu, Jorge Hurtado-Grueso, Dominic Jeurissen +2
Strategy video games challenge AI agents with their combinatorial search space caused by complex game elements. State abstraction is a popular technique that reduces the state spac…
Portfolio Search and Optimization for General Strategy Game-Playing
Alexander Dockhorn, Jorge Hurtado-Grueso, Dominik Jeurissen +2
Portfolio methods represent a simple but efficient type of action abstraction which has shown to improve the performance of search-based agents in a range of strategy games. We fir…
Generating Diverse and Competitive Play-Styles for Strategy Games
Diego Perez-Liebana, Cristina Guerrero-Romero, Alexander Dockhorn +3
Designing agents that are able to achieve different play-styles while maintaining a competitive level of play is a difficult task, especially for games for which the research commu…
Deep Multi-Task Augmented Feature Learning via Hierarchical Graph Neural Network
Pengxin Guo, Chang Deng, Linjie Xu +2
Deep multi-task learning attracts much attention in recent years as it achieves good performance in many applications. Feature learning is important to deep multi-task learning for…