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From the 1 of 6 linked papers with an AI index.

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6 papers

cs.CV2026

RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration

Jiahao Luo, Hao Zhang, Jianqi Chen +9

RegHead is a framework that builds semantic blendshape sets for animatable non‑humanoid head avatars using a fast feed‑forward registration model and a large dataset of shared expr…

cs.CV2026

MeshLoom: Feed-Forward Non-Rigid Registration of Mesh Sequences

Jianqi Chen, Jiraphon Yenphraphai, Xiangjun Tang +4

We present MeshLoom, a feed-forward registration network that directly reconstructs vertex deformations across mesh sequences. Our approach advances non-rigid registration beyond e…

cs.CV2026

PoseGAM: Robust Unseen Object Pose Estimation via Geometry-Aware Multi-View Reasoning

Jianqi Chen, Biao Zhang, Xiangjun Tang +1

6D object pose estimation, which predicts the transformation of an object relative to the camera, remains challenging for unseen objects. Existing approaches typically rely on expl…

cs.CV2026

Helix4D: Complex 4D Mesh Generation

Jiraphon Yenphraphai, Jianqi Chen, Jian Wang +6

Current video-to-4D methods struggle with complex topology changes, transparent materials, thin structures, and inner surfaces. We present Helix4D, a dynamic mesh generation framew…

cs.CV2025

ShapeGen4D: Towards High Quality 4D Shape Generation from Videos

Jiraphon Yenphraphai, Ashkan Mirzaei, Jianqi Chen +5

Video-conditioned 4D shape generation aims to recover time-varying 3D geometry and view-consistent appearance directly from an input video. In this work, we introduce a native vide…

cs.GR2025

V2M4: 4D Mesh Animation Reconstruction from a Single Monocular Video

Jianqi Chen, Biao Zhang, Xiangjun Tang +1

We present V2M4, a novel 4D reconstruction method that directly generates a usable 4D mesh animation asset from a single monocular video. Unlike existing approaches that rely on pr…