From the 1 of 12 linked papers with an AI index.
12 papers
Compos3D: Interactive Part-Based Composition for Creative Control in Generative 3D Models
Faraz Faruqi, Sean J. Liu, George Fitzmaurice +1
Compos3D lets users build 3D models by selecting and remixing parts from multiple generated candidates, giving more creative control than repeatedly regenerating whole models.
Elemental Alchemist: A Generative Interface for Semantic Control of Particle Systems Across Dynamic Levels of Abstraction
Kyzyl Monteiro, Evan Atherton, George Fitzmaurice +1
Editing particle-system visual effects (VFX) is vital for digital storytelling, but achieving controllable, art-directable results remains challenging due to their multi-dimensiona…
AnimationDiff: A Visual Comparison Tool for Generated 3D Character Animations
Ludwig Sidenmark, Qian Zhou, George Fitzmaurice +1
Creating 3D character animations traditionally requires significant time and effort from the animator. Advancements in generative methods now enable easy creation of multiple chara…
Nanomentoring: Investigating How Quickly People Can Help People Learn Feature-Rich Software
Ian Drosos, Jo Vermeulen, George Fitzmaurice +1
People frequently use online forums to get help from experts to answer questions about feature-rich software. However, they may have to wait minutes, hours, or even days to receive…
PlayWrite: A Multimodal System for AI Supported Narrative Co-Authoring Through Play in XR
Esen K. Tütüncü, Qian Zhou, Frederik Brudy +2
Current AI writing tools, which rely on text prompts, poorly support the spatial and interactive nature of storytelling where ideas emerge from direct manipulation and play. We pre…
GroundLink: Exploring How Contextual Meeting Snippets Can Close Common Ground Gaps in Editing 3D Scenes for Virtual Production
Gun Woo, Park, Frederik Brudy +2
Virtual Production (VP) professionals often face challenges accessing tacit knowledge and creative intent, which are important in forming common ground with collaborators and in co…