15 citations · 24 across the 7 of their papers we have counts for
9 papers
WebXR and Commercial Game Engines for the Metaverse: A Socio-Technical Analysis of Openness, Interoperability, and Sustainability
Luca Turchet, Michel Buffa
The Metaverse is often framed as a persistent, interoperable, and embodied network of virtual and augmented environments. Yet, most contemporary XR applications are developed throu…
Security and Privacy in the Musical Metaverse: Threat Analysis and Design Implications
Luca Turchet, Michał Kłosinski
The Musical Metaverse (MM) introduces immersive, real-time environments for collaborative musical interaction, characterized by ultra-low-latency constraints, continuous multimodal…
Application-Integrated Slicing towards 6G: The Musical Metaverse Use Case
Ali Al Housseini, Jaime Llorca, Omran Ayoub +3
Emerging immersive applications are expected to support heterogeneous groups of users with fundamentally different communication and computation requirements. Using the Musical Met…
Imagining the Musical Metaverse: a study on the needs and creative practices of composers and musicians
Alberto Boem, Matteo Tomasetti, Alessio Gabriele +3
This study explores user needs for the Musical Metaverse (MM) through a series of workshops with electroacoustic composers, classical musicians, and music producers. Using a design…
MR-DAW: Towards Collaborative Digital Audio Workstations in Mixed Reality
Torin Hopkins, Shih-Yu Ma, Suibi Che-Chuan Weng +3
Digital Audio Workstations (DAWs) are central to modern music production but often encumber the musician's workflow, tethering them to a desk and hindering natural interaction with…
MuMeNet: A Network Simulator for Musical Metaverse Communications
Ali Al Housseini, Jaime Llorca, Luca Turchet +3
The Metaverse, a shared and spatially organized digital continuum, is transforming various industries, with music emerging as a leading use case. Live concerts, collaborative compo…
BrainForm: a Serious Game for BCI Training and Data Collection
Michele Romani, Devis Zanoni, Elisabetta Farella +1
is a gamified Brain-Computer Interface (BCI) training system designed for scalable data collection using consumer hardware and a minimal setup. We investigated…
Quantum GestART: Identifying and Applying Correlations between Mathematics, Art, and Perceptual Organization
Maria Mannone, Federico Favali, Balandino Di Donato +1
Mathematics can help analyze the arts and inspire new artwork. Mathematics can also help make transformations from one artistic medium to another, considering exceptions and choice…
Shall We (Math and) Dance?
Maria Mannone, Luca Turchet
Can we use mathematics, and in particular the abstract branch of category theory, to describe some basics of dance, and to highlight structural similarities between music and dance…