activity
20192026
most citedQuantum GestART: Identifying and Applying Correlations between Mathematics, Art, and Perceptual Organization

15 citations · 24 across the 7 of their papers we have counts for

collaborators

9 papers

cs.CY2026

WebXR and Commercial Game Engines for the Metaverse: A Socio-Technical Analysis of Openness, Interoperability, and Sustainability

Luca Turchet, Michel Buffa

The Metaverse is often framed as a persistent, interoperable, and embodied network of virtual and augmented environments. Yet, most contemporary XR applications are developed throu…

cs.CR2026

Security and Privacy in the Musical Metaverse: Threat Analysis and Design Implications

Luca Turchet, Michał Kłosinski

The Musical Metaverse (MM) introduces immersive, real-time environments for collaborative musical interaction, characterized by ultra-low-latency constraints, continuous multimodal…

cs.NI2026

Application-Integrated Slicing towards 6G: The Musical Metaverse Use Case

Ali Al Housseini, Jaime Llorca, Omran Ayoub +3

Emerging immersive applications are expected to support heterogeneous groups of users with fundamentally different communication and computation requirements. Using the Musical Met…

cs.HC2026★ 1 cited

Imagining the Musical Metaverse: a study on the needs and creative practices of composers and musicians

Alberto Boem, Matteo Tomasetti, Alessio Gabriele +3

This study explores user needs for the Musical Metaverse (MM) through a series of workshops with electroacoustic composers, classical musicians, and music producers. Using a design…

cs.HC2026

MR-DAW: Towards Collaborative Digital Audio Workstations in Mixed Reality

Torin Hopkins, Shih-Yu Ma, Suibi Che-Chuan Weng +3

Digital Audio Workstations (DAWs) are central to modern music production but often encumber the musician's workflow, tethering them to a desk and hindering natural interaction with…

cs.NI2025

MuMeNet: A Network Simulator for Musical Metaverse Communications

Ali Al Housseini, Jaime Llorca, Luca Turchet +3

The Metaverse, a shared and spatially organized digital continuum, is transforming various industries, with music emerging as a leading use case. Live concerts, collaborative compo…

cs.HC2025

BrainForm: a Serious Game for BCI Training and Data Collection

Michele Romani, Devis Zanoni, Elisabetta Farella +1

is a gamified Brain-Computer Interface (BCI) training system designed for scalable data collection using consumer hardware and a minimal setup. We investigated…

math.HO2020★ 15 cited

Quantum GestART: Identifying and Applying Correlations between Mathematics, Art, and Perceptual Organization

Maria Mannone, Federico Favali, Balandino Di Donato +1

Mathematics can help analyze the arts and inspire new artwork. Mathematics can also help make transformations from one artistic medium to another, considering exceptions and choice…

math.GM2019★ 8 cited

Shall We (Math and) Dance?

Maria Mannone, Luca Turchet

Can we use mathematics, and in particular the abstract branch of category theory, to describe some basics of dance, and to highlight structural similarities between music and dance…