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researcher

Matthew Guzdial

3 papers hereh-index 11 citations7 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • middle author1
  • last author2

Across the 3 of 3 papers where every author was matched, so the position is known.

fields
  • cs.AI3

identity via Semantic Scholar / OpenAlex

works on
dynamic game environments 1game level representation 1playtrace reconstruction 1procedural content generation 1sokoban 1

From the 1 of 3 linked papers with an AI index.

collaborators

3 papers

cs.AI2026

Representing and Generating Levels Over Time through Playtrace Reconstructive Partitioning

Emily Halina, Matthew Guzdial

The paper proposes a new "cake" representation that captures the dynamic, time‑based nature of video game levels and introduces a Playtrace Reconstructive Partitioning method to ge…

cs.AI2026

An Exploration of Collision-based Enemy Morphology Generation

Johor Jara Gonzalez, Matthew Guzdial

Despite a great deal of prior research into Procedural Content Generation (PCG), relatively little prior work has explored generating enemies for video games. In particular, there…

cs.AI2026

Finite Automata Extraction: Low-data World Model Learning as Programs from Gameplay Video

Dave Goel, Matthew Guzdial, Anurag Sarkar

World models are defined as a compressed spatial and temporal learned representation of an environment. The learned representation is typically a neural network, making transfer of…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.