activity
20202026
most citedReinforcement Learning Control of a Biomechanical Model of the Upper Extremity

53 citations · 123 across the 12 of their papers we have counts for

collaborators

12 papers

cs.HC2026

MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning

Ankit Bhattarai, Hannah Selder, Florian Fischer +2

Reinforcement learning (RL)-based biomechanical simulations have the potential to revolutionise HCI research and interaction design, but currently lack usability and interpretabili…

cs.LG2025

Attention Trajectories as a Diagnostic Axis for Deep Reinforcement Learning

Charlotte Beylier, Hannah Selder, Arthur Fleig +2

The emergence and evolution of feature reliance in deep reinforcement learning agents remain poorly understood. Here, we introduce a methodological framework for analyzing the lear…

cs.HC2025★ 2 cited

Demystifying Reward Design in Reinforcement Learning for Upper Extremity Interaction: Practical Guidelines for Biomechanical Simulations in HCI

Hannah Selder, Florian Fischer, Per Ola Kristensson +1

Designing effective reward functions is critical for reinforcement learning-based biomechanical simulations, yet HCI researchers and practitioners often waste (computation) time wi…

cs.HC2025

Mind & Motion: Opportunities and Applications of Integrating Biomechanics and Cognitive Models in HCI

Arthur Fleig, Florian Fischer, Markus Klar +5

Computational models of how users perceive and act within a virtual or physical environment offer enormous potential for the understanding and design of user interactions. Cognitio…

cs.HC2025★ 4 cited

What Makes a Model Breathe? Understanding Reinforcement Learning Reward Function Design in Biomechanical User Simulation

Hannah Selder, Florian Fischer, Per Ola Kristensson +1

Biomechanical models allow for diverse simulations of user movements in interaction. Their performance depends critically on the careful design of reward functions, yet the interpl…

cs.HC2024★ 10 cited

SIM2VR: Towards Automated Biomechanical Testing in VR

Florian Fischer, Aleksi Ikkala, Markus Klar +6

Automated biomechanical testing has great potential for the development of VR applications, as initial insights into user behaviour can be gained in silico early in the design proc…

cs.HC2023

Towards a Deep(er) Understanding of Interaction through Modeling, Simulation, and Optimization

Florian Fischer, Arthur Fleig, Markus Klar +2

The traditional user-centered design process can hardly keep up with the ever faster technical development and increasingly diverse user preferences. As a solution, we propose to a…

cs.HC2022★ 2 cited

Simulating Interaction Movements via Model Predictive Control

Markus Klar, Florian Fischer, Arthur Fleig +2

We present a method to simulate movement in interaction with computers, using Model Predictive Control (MPC). The method starts from understanding interaction from an Optimal Feedb…

cs.HC2022★ 22 cited

OptiTrap: Optimal Trap Trajectories for Acoustic Levitation Displays

Viktorija Paneva, Arthur Fleig, Diego Martínez Plasencia +2

Acoustic levitation has recently demonstrated the ability to create volumetric content by trapping and quickly moving particles along reference paths to reveal shapes in mid-air. H…

cs.HC2021★ 25 cited

Optimal Feedback Control for Modeling Human-Computer Interaction

Florian Fischer, Arthur Fleig, Markus Klar +1

Optimal feedback control (OFC) is a theory from the motor control literature that explains how humans move their body to achieve a certain goal, e.g., pointing with the finger. OFC…

q-bio.QM2020★ 53 cited

Reinforcement Learning Control of a Biomechanical Model of the Upper Extremity

Florian Fischer, Miroslav Bachinski, Markus Klar +2

Among the infinite number of possible movements that can be produced, humans are commonly assumed to choose those that optimize criteria such as minimizing movement time, subject t…

cs.HC2020★ 5 cited

An Optimal Control Model of Mouse Pointing Using the LQR

Florian Fischer, Arthur Fleig, Markus Klar +2

In this paper we explore the Linear-Quadratic Regulator (LQR) to model movement of the mouse pointer. We propose a model in which users are assumed to behave optimally with respect…