3 citations · 7 across the 4 of their papers we have counts for
4 papers
Visualizing quantum mechanics in an interactive simulation -- Virtual Lab by Quantum Flytrap
Piotr Migdał, Klementyna Jankiewicz, Paweł Grabarz +2
Virtual Lab by Quantum Flytrap explores novel ways to represent quantum phenomena interactively and intuitively. It is a no-code online laboratory with a real-time simulation of an…
Quantum Games and Interactive Tools for Quantum Technologies Outreach and Education
Zeki C. Seskir, Piotr Migdał, Carrie Weidner +21
In this article, we provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the community in recent years. The paper present…
Level generation and style enhancement -- deep learning for game development overview
Piotr Migdał, Bartłomiej Olechno, Błażej Podgórski
We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilitie…
Modelling response to trypophobia trigger using intermediate layers of ImageNet networks
Piotr Woźnicki, Michał Kuźba, Piotr Migdał
In this paper, we approach the problem of detecting trypophobia triggers using Convolutional neural networks. We show that standard architectures such as VGG or ResNet are capable…