190 citations · 531 across the 15 of their papers we have counts for
6 papers · 1 filter
On the role of planning in model-based deep reinforcement learning
Jessica B. Hamrick, Abram L. Friesen, Feryal Behbahani +7
Model-based planning is often thought to be necessary for deep, careful reasoning and generalization in artificial agents. While recent successes of model-based reinforcement learn…
Learning to Play against Any Mixture of Opponents
Max Olan Smith, Thomas Anthony, Yongzhao Wang +1
Intuitively, experience playing against one mixture of opponents in a given domain should be relevant for a different mixture in the same domain. We propose a transfer learning met…
Learning to Play No-Press Diplomacy with Best Response Policy Iteration
Thomas Anthony, Tom Eccles, Andrea Tacchetti +11
Recent advances in deep reinforcement learning (RL) have led to considerable progress in many 2-player zero-sum games, such as Go, Poker and Starcraft. The purely adversarial natur…
Learning to Resolve Alliance Dilemmas in Many-Player Zero-Sum Games
Edward Hughes, Thomas W. Anthony, Tom Eccles +3
Zero-sum games have long guided artificial intelligence research, since they possess both a rich strategy space of best-responses and a clear evaluation metric. What's more, compet…
From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization
Julien Perolat, Remi Munos, Jean-Baptiste Lespiau +10
In this paper we investigate the Follow the Regularized Leader dynamics in sequential imperfect information games (IIG). We generalize existing results of Poincaré recurrence from…
Smooth markets: A basic mechanism for organizing gradient-based learners
David Balduzzi, Wojciech M Czarnecki, Thomas W Anthony +5
With the success of modern machine learning, it is becoming increasingly important to understand and control how learning algorithms interact. Unfortunately, negative results from…