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20202026
most citedDeep Fashion3D: A Dataset and Benchmark for 3D Garment Reconstruction from Single Images

14 citations · 22 across the 12 of their papers we have counts for

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12 papers · 1 filter

cs.CV2026

AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Textures

Guoxing Sun, Heming Zhu, Linjie Lyu +3

For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism. Person-agnostic methods recover static 3D avatars fr…

cs.CV2026

MUA: Mobile Ultra-detailed Animatable Avatars

Heming Zhu, Guoxing Sun, Marc Habermann

Building photorealistic, animatable full-body digital humans remains a longstanding challenge in computer graphics and vision. Recent advances in animatable avatar modeling have la…

cs.CV2025

UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment

Heming Zhu, Guoxing Sun, Christian Theobalt +1

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in comp…

cs.CV2025

EVA: Expressive Virtual Avatars from Multi-view Videos

Hendrik Junkawitsch, Guoxing Sun, Heming Zhu +2

With recent advancements in neural rendering and motion capture algorithms, remarkable progress has been made in photorealistic human avatar modeling, unlocking immense potential f…

cs.CV2024★ 1 cited

Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures

Guoxing Sun, Rishabh Dabral, Heming Zhu +3

Real-time free-view human rendering from sparse-view RGB inputs is a challenging task due to the sensor scarcity and the tight time budget. To ensure efficiency, recent methods lev…

cs.CV2024

TEDRA: Text-based Editing of Dynamic and Photoreal Actors

Basavaraj Sunagad, Heming Zhu, Mohit Mendiratta +3

Over the past years, significant progress has been made in creating photorealistic and drivable 3D avatars solely from videos of real humans. However, a core remaining challenge is…

cs.CV2023★ 1 cited

TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis

Heming Zhu, Fangneng Zhan, Christian Theobalt +1

Creating controllable, photorealistic, and geometrically detailed digital doubles of real humans solely from video data is a key challenge in Computer Graphics and Vision, especial…

cs.CV2023★ 4 cited

ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering

Haokai Pang, Heming Zhu, Adam Kortylewski +2

Real-time rendering of photorealistic and controllable human avatars stands as a cornerstone in Computer Vision and Graphics. While recent advances in neural implicit rendering hav…

cs.CV2023★ 1 cited

SketchMetaFace: A Learning-based Sketching Interface for High-fidelity 3D Character Face Modeling

Zhongjin Luo, Dong Du, Heming Zhu +3

Modeling 3D avatars benefits various application scenarios such as AR/VR, gaming, and filming. Character faces contribute significant diversity and vividity as a vital component of…

cs.CV2022

Registering Explicit to Implicit: Towards High-Fidelity Garment mesh Reconstruction from Single Images

Heming Zhu, Lingteng Qiu, Yuda Qiu +1

Fueled by the power of deep learning techniques and implicit shape learning, recent advances in single-image human digitalization have reached unprecedented accuracy and could reco…

cs.CV2021

SimpModeling: Sketching Implicit Field to Guide Mesh Modeling for 3D Animalmorphic Head Design

Zhongjin Luo, Jie Zhou, Heming Zhu +3

Head shapes play an important role in 3D character design. In this work, we propose SimpModeling, a novel sketch-based system for helping users, especially amateur users, easily mo…

cs.CV2020★ 14 cited

Deep Fashion3D: A Dataset and Benchmark for 3D Garment Reconstruction from Single Images

Heming Zhu, Yu Cao, Hang Jin +5

High-fidelity clothing reconstruction is the key to achieving photorealism in a wide range of applications including human digitization, virtual try-on, etc. Recent advances in lea…