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From the 1 of 12 linked papers with an AI index.

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12 papers

cs.GR2026

Adaptive Fluid Cohomology on Surfaces

Bastian Abt, David Stotko, Nils Wandel +1

The paper presents Adaptive Fluid Cohomology, a method that adds dynamic spatial and temporal refinement to Euler fluid simulations on curved, possibly non‑simply‑connected surface…

cs.CV2026

Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequences

Julian Kaltheuner, Hannah Dröge, Markus Plack +2

Temporally consistent surface reconstruction of dynamic 3D objects from unstructured point cloud data remains challenging, especially for very long sequences. Existing methods eith…

cs.CV2026

Transformer-Based Inpainting for Real-Time 3D Streaming in Sparse Multi-Camera Setups

Leif Van Holland, Domenic Zingsheim, Mana Takhsha +4

High-quality 3D streaming from multiple cameras is crucial for immersive experiences in many AR/VR applications. The limited number of views - often due to real-time constraints -…

cs.CV2025

Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittance

Jan U. Müller, Robin Tim Landsgesell, Leif Van Holland +2

The recent success of 3D Gaussian Splatting (3DGS) has reshaped novel view synthesis by enabling fast optimization and real-time rendering of high-quality radiance fields. However,…

cs.GR2025

Capture Stage Matting: Challenges, Approaches, and Solutions for Offline and Real-Time Processing

Hannah Dröge, Janelle Pfeifer, Saskia Rabich +3

Capture stages are high-end sources of state-of-the-art recordings for downstream applications in movies, games, and other media. One crucial step in almost all pipelines is mattin…

cs.CV2025

Preconditioned Deformation Grids

Julian Kaltheuner, Alexander Oebel, Hannah Droege +2

Dynamic surface reconstruction of objects from point cloud sequences is a challenging field in computer graphics. Existing approaches either require multiple regularization terms o…