6 citations · 7 across the 2 of their papers we have counts for
6 papers · 1 filter
Zero-shot Pose Transfer for Unrigged Stylized 3D Characters
Jiashun Wang, Xueting Li, Sifei Liu +4
Transferring the pose of a reference avatar to stylized 3D characters of various shapes is a fundamental task in computer graphics. Existing methods either require the stylized cha…
VoxDet: Voxel Learning for Novel Instance Detection
Bowen Li, Jiashun Wang, Yaoyu Hu +2
Detecting unseen instances based on multi-view templates is a challenging problem due to its open-world nature. Traditional methodologies, which primarily rely on 2D representation…
ContactArt: Learning 3D Interaction Priors for Category-level Articulated Object and Hand Poses Estimation
Zehao Zhu, Jiashun Wang, Yuzhe Qin +3
We propose a new dataset and a novel approach to learning hand-object interaction priors for hand and articulated object pose estimation. We first collect a dataset using visual te…
Hand-Object Contact Consistency Reasoning for Human Grasps Generation
Hanwen Jiang, Shaowei Liu, Jiashun Wang +1
While predicting robot grasps with parallel jaw grippers have been well studied and widely applied in robot manipulation tasks, the study on natural human grasp generation with a m…
Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenes
Jiashun Wang, Huazhe Xu, Jingwei Xu +2
Synthesizing 3D human motion plays an important role in many graphics applications as well as understanding human activity. While many efforts have been made on generating realisti…
Neural Pose Transfer by Spatially Adaptive Instance Normalization
Jiashun Wang, Chao Wen, Yanwei Fu +4
Pose transfer has been studied for decades, in which the pose of a source mesh is applied to a target mesh. Particularly in this paper, we are interested in transferring the pose o…