activity
20192022
most citedEmpowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites

63 citations · 145 across the 7 of their papers we have counts for

collaborators

7 papers

cs.HC2022★ 3 cited

Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures

Alberto Alvarez, Jose Font, Julian Togelius

Narratives are a predominant part of games, and their design poses challenges when identifying, encoding, interpreting, evaluating, and generating them. One way to address this wou…

cs.AI2022★ 1 cited

TropeTwist: Trope-based Narrative Structure Generation

Alberto Alvarez, Jose Font

Games are complex, multi-faceted systems that share common elements and underlying narratives, such as the conflict between a hero and a big bad enemy or pursuing a goal that requi…

cs.AI2021★ 16 cited

The Dota 2 Bot Competition

Jose M. Font, Tobias Mahlmann

Multiplayer Online Battle Area (MOBA) games are a recent huge success both in the video game industry and the international eSports scene. These games encourage team coordination a…

cs.HC2020★ 16 cited

Designer Modeling through Design Style Clustering

Alberto Alvarez, Jose Font, Julian Togelius

We propose modeling designer style in mixed-initiative game content creation tools as archetypical design traces. These design traces are formulated as transitions between design s…

cs.AI2020★ 3 cited

Learning the Designer's Preferences to Drive Evolution

Alberto Alvarez, Jose Font

This paper presents the Designer Preference Model, a data-driven solution that pursues to learn from user generated data in a Quality-Diversity Mixed-Initiative Co-Creativity (QD M…

cs.AI2020★ 43 cited

Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions

Alberto Alvarez, Steve Dahlskog, Jose Font +1

We propose the Interactive Constrained MAP-Elites, a quality-diversity solution for game content generation, implemented as a new feature of the Evolutionary Dungeon Designer: a mi…