63 citations · 129 across the 6 of their papers we have counts for
6 papers
Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures
Alberto Alvarez, Jose Font, Julian Togelius
Narratives are a predominant part of games, and their design poses challenges when identifying, encoding, interpreting, evaluating, and generating them. One way to address this wou…
TropeTwist: Trope-based Narrative Structure Generation
Alberto Alvarez, Jose Font
Games are complex, multi-faceted systems that share common elements and underlying narratives, such as the conflict between a hero and a big bad enemy or pursuing a goal that requi…
Designer Modeling through Design Style Clustering
Alberto Alvarez, Jose Font, Julian Togelius
We propose modeling designer style in mixed-initiative game content creation tools as archetypical design traces. These design traces are formulated as transitions between design s…
Learning the Designer's Preferences to Drive Evolution
Alberto Alvarez, Jose Font
This paper presents the Designer Preference Model, a data-driven solution that pursues to learn from user generated data in a Quality-Diversity Mixed-Initiative Co-Creativity (QD M…
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions
Alberto Alvarez, Steve Dahlskog, Jose Font +1
We propose the Interactive Constrained MAP-Elites, a quality-diversity solution for game content generation, implemented as a new feature of the Evolutionary Dungeon Designer: a mi…
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites
Alberto Alvarez, Steve Dahlskog, Jose Font +1
We propose the use of quality-diversity algorithms for mixed-initiative game content generation. This idea is implemented as a new feature of the Evolutionary Dungeon Designer, a s…