activity
20192025
most citedA privacy-preserving approach to streaming eye-tracking data

87 citations · 221 across the 12 of their papers we have counts for

collaborators

12 papers

cs.HC2025

Towards Privacy-preserving Photorealistic Self-avatars in Mixed Reality

Ethan Wilson, Vincent Bindschaedler, Sophie Jörg +3

Photorealistic 3D avatar generation has rapidly improved in recent years, and realistic avatars that match a user's true appearance are more feasible in Mixed Reality (MR) than eve…

cs.HC2025

Toward Multimodal Privacy in XR: Design and Evaluation of Composite Privatization Methods for Gaze and Body Tracking Data

Azim Ibragimov, Ethan Wilson, Kevin R. B. Butler +1

As extended reality (XR) systems become increasingly immersive and sensor-rich, they enable the collection of behavioral signals such as eye and body telemetry. These signals suppo…

cs.HC2024

Transit drivers' reflections on the benefits and harms of eye tracking technology

Shaina Murphy, Bryce Grame, Ethan Smith +2

Eye tracking technology offers great potential for improving road safety. It is already being built into vehicles, namely cars and trucks. When this technology is integrated into t…

cs.HC2024

Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience

Ethan Wilson, Azim Ibragimov, Michael J. Proulx +3

Eye tracking is routinely being incorporated into virtual reality (VR) systems. Prior research has shown that eye tracking data, if exposed, can be used for re-identification attac…

cs.CV2024

Towards mitigating uncann(eye)ness in face swaps via gaze-centric loss terms

Ethan Wilson, Frederick Shic, Sophie Jörg +1

Advances in face swapping have enabled the automatic generation of highly realistic faces. Yet face swaps are perceived differently than when looking at real faces, with key differ…

cs.CV2023★ 2 cited

Introducing Explicit Gaze Constraints to Face Swapping

Ethan Wilson, Frederick Shic, Eakta Jain

Face swapping combines one face's identity with another face's non-appearance attributes (expression, head pose, lighting) to generate a synthetic face. This technology is rapidly…