activity
20172020
most citedTowards High Performance Low Complexity Calibration in Appearance Based Gaze Estimation

34 citations · 93 across the 6 of their papers we have counts for

collaborators

6 papers

cs.CV2020★ 14 cited

Multitask Emotion Recognition with Incomplete Labels

Didan Deng, Zhaokang Chen, Bertram E. Shi

We train a unified model to perform three tasks: facial action unit detection, expression classification, and valence-arousal estimation. We address two main challenges of learning…

cs.CV2020★ 34 cited

Towards High Performance Low Complexity Calibration in Appearance Based Gaze Estimation

Zhaokang Chen, Bertram E. Shi

Appearance-based gaze estimation from RGB images provides relatively unconstrained gaze tracking. We have previously proposed a gaze decomposition method that decomposes the gaze a…

cs.CV2019★ 14 cited

MIMAMO Net: Integrating Micro- and Macro-motion for Video Emotion Recognition

Didan Deng, Zhaokang Chen, Yuqian Zhou +1

Spatial-temporal feature learning is of vital importance for video emotion recognition. Previous deep network structures often focused on macro-motion which extends over long time…

cs.CV2019★ 2 cited

Offset Calibration for Appearance-Based Gaze Estimation via Gaze Decomposition

Zhaokang Chen, Bertram E. Shi

Appearance-based gaze estimation provides relatively unconstrained gaze tracking. However, subject-independent models achieve limited accuracy partly due to individual variations.…

cs.CV2019

Appearance-Based Gaze Estimation Using Dilated-Convolutions

Zhaokang Chen, Bertram E. Shi

Appearance-based gaze estimation has attracted more and more attention because of its wide range of applications. The use of deep convolutional neural networks has improved the acc…

cs.HC2017★ 29 cited

Using Variable Dwell Time to Accelerate Gaze-Based Web Browsing with Two-Step Selection

Zhaokang Chen, Bertram E. Shi

In order to avoid the "Midas Touch" problem, gaze-based interfaces for selection often introduce a dwell time: a fixed amount of time the user must fixate upon an object before it…