9 citations · 9 across the 2 of their papers we have counts for
5 papers · 1 filter
SimpModeling: Sketching Implicit Field to Guide Mesh Modeling for 3D Animalmorphic Head Design
Zhongjin Luo, Jie Zhou, Heming Zhu +3
Head shapes play an important role in 3D character design. In this work, we propose SimpModeling, a novel sketch-based system for helping users, especially amateur users, easily mo…
FPConv: Learning Local Flattening for Point Convolution
Yiqun Lin, Zizheng Yan, Haibin Huang +4
We introduce FPConv, a novel surface-style convolution operator designed for 3D point cloud analysis. Unlike previous methods, FPConv doesn't require transforming to intermediate r…
Deep Fashion3D: A Dataset and Benchmark for 3D Garment Reconstruction from Single Images
Heming Zhu, Yu Cao, Hang Jin +5
High-fidelity clothing reconstruction is the key to achieving photorealism in a wide range of applications including human digitization, virtual try-on, etc. Recent advances in lea…
Deep Reinforcement Learning of Volume-guided Progressive View Inpainting for 3D Point Scene Completion from a Single Depth Image
Xiaoguang Han, Zhaoxuan Zhang, Dong Du +7
We present a deep reinforcement learning method of progressive view inpainting for 3D point scene completion under volume guidance, achieving high-quality scene reconstruction from…
CaricatureShop: Personalized and Photorealistic Caricature Sketching
Xiaoguang Han, Kangcheng Hou, Dong Du +4
In this paper, we propose the first sketching system for interactively personalized and photorealistic face caricaturing. Input an image of a human face, the users can create caric…