11 citations · 20 across the 7 of their papers we have counts for
7 papers
Is Cross-modal Information Retrieval Possible without Training?
Hyunjin Choi, Hyunjae Lee, Seongho Joe +1
Encoded representations from a pretrained deep learning model (e.g., BERT text embeddings, penultimate CNN layer activations of an image) convey a rich set of features beneficial f…
Higher-order Neural Additive Models: An Interpretable Machine Learning Model with Feature Interactions
Minkyu Kim, Hyun-Soo Choi, Jinho Kim
Neural Additive Models (NAMs) have recently demonstrated promising predictive performance while maintaining interpretability. However, their capacity is limited to capturing only f…
Enhancing Semantic Understanding with Self-supervised Methods for Abstractive Dialogue Summarization
Hyunjae Lee, Jaewoong Yun, Hyunjin Choi +2
Contextualized word embeddings can lead to state-of-the-art performances in natural language understanding. Recently, a pre-trained deep contextualized text encoder such as BERT ha…
Analyzing Zero-shot Cross-lingual Transfer in Supervised NLP Tasks
Hyunjin Choi, Judong Kim, Seongho Joe +2
In zero-shot cross-lingual transfer, a supervised NLP task trained on a corpus in one language is directly applicable to another language without any additional training. A source…
Evaluation of BERT and ALBERT Sentence Embedding Performance on Downstream NLP Tasks
Hyunjin Choi, Judong Kim, Seongho Joe +1
Contextualized representations from a pre-trained language model are central to achieve a high performance on downstream NLP task. The pre-trained BERT and A Lite BERT (ALBERT) mod…
DefogGAN: Predicting Hidden Information in the StarCraft Fog of War with Generative Adversarial Nets
Yonghyun Jeong, Hyunjin Choi, Byoungjip Kim +1
We propose DefogGAN, a generative approach to the problem of inferring state information hidden in the fog of war for real-time strategy (RTS) games. Given a partially observed sta…
Clear the Fog: Combat Value Assessment in Incomplete Information Games with Convolutional Encoder-Decoders
Hyungu Kahng, Yonghyun Jeong, Yoon Sang Cho +12
StarCraft, one of the most popular real-time strategy games, is a compelling environment for artificial intelligence research for both micro-level unit control and macro-level stra…