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20202024
most citedThe Dark Side of Perceptual Manipulations in Virtual Reality

114 citations · 325 across the 11 of their papers we have counts for

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11 papers · 1 filter

cs.HC2024★ 24 cited

pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication

Evgeny Stemasov, Simon Demharter, Max Rädler +2

Extended Reality (XR) allows in-situ previewing of designs to be manufactured through Personal Fabrication (PF). These in-situ interactions exhibit advantages for PF, like incorpor…

cs.HC2024★ 12 cited

DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology

Evgeny Stemasov, Tobias Wagner, Ali Askari +6

Hybrid board games (HBGs) augment their analog origins digitally (e.g., through apps) and are an increasingly popular pastime activity. Continuous world and character development a…

cs.HC2023★ 12 cited

BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality

Evgeny Stemasov, Jessica Hohn, Maurice Cordts +3

3D printers enable end-users to design and fabricate unique physical artifacts but maintain an increased entry barrier and friction. End users must design tangible artifacts throug…

cs.HC2023★ 48 cited

Memory Manipulations in Extended Reality

Elise Bonnail, Eric Lecolinet, Wen-Jie Tseng +3

Human memory has notable limitations (e.g., forgetting) which have necessitated a variety of memory aids (e.g., calendars). As we grow closer to mass adoption of everyday Extended…

cs.HC2023★ 40 cited

FingerMapper: Mapping Finger Motions onto Virtual Arms to Enable Safe Virtual Reality Interaction in Confined Spaces

Wen-Jie Tseng, Samuel Huron, Eric Lecolinet +1

Whole-body movements enhance the presence and enjoyment of Virtual Reality (VR) experiences. However, using large gestures is often uncomfortable and impossible in confined spaces…

cs.HC2023

Understanding Stationary and Moving Direct Skin Vibrotactile Stimulation on the Palm

Hesham Elsayed, Martin Weigel, Florian Müller +5

Palm-based tactile displays have the potential to evolve from single motor interfaces (e.g., smartphones) to high-resolution tactile displays (e.g., back-of-device haptic interface…

cs.HC2022★ 14 cited

ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality

Evgeny Stemasov, Tobias Wagner, Jan Gugenheimer +1

Personal fabrication is made more accessible through repositories like Thingiverse, as they replace modeling with retrieval. However, they require users to translate spatial requir…

cs.HC2022★ 114 cited

The Dark Side of Perceptual Manipulations in Virtual Reality

Wen-Jie Tseng, Elise Bonnail, Mark McGill +4

"Virtual-Physical Perceptual Manipulations" (VPPMs) such as redirected walking and haptics expand the user's capacity to interact with Virtual Reality (VR) beyond what would ordina…

cs.HC2021★ 11 cited

Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts

Evgeny Stemasov, Alexander Botner, Enrico Rukzio +1

Personal fabrication empowers users to create objects increasingly easier and faster. This continuous decrease in effort evokes a speculative scenario of Ephemeral Fabrication (EF)…

cs.HC2021★ 19 cited

The Road to Ubiquitous Personal Fabrication: Modeling-Free Instead of Increasingly Simple

Evgeny Stemasov, Enrico Rukzio, Jan Gugenheimer

The tools for personal digital fabrication (DF) are on the verge of reaching mass-adoption beyond technology enthusiasts, empowering consumers to fabricate personalized artifacts.…

cs.HC2020★ 31 cited

Mix&Match: Towards Omitting Modelling Through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality

Evgeny Stemasov, Tobias Wagner, Jan Gugenheimer +1

The accessibility of tools to model artifacts is one of the core driving factors for the adoption of Personal Fabrication. Subsequently, model repositories like Thingiverse became…