9 citations · 9 across the 5 of their papers we have counts for
3 papers · 1 filter
Interactive Generative Motion Editing via Scheduled Inpainting
Dhruv Agrawal, Dominik Borer, Luca Vögeli +3
Motion editing is central to VFX and game development, where it is used extensively to modify and augment existing movements to conform to new environments or changes in artistic d…
Two2Four: Generative Quadruped Puppeteering from Human Motion
Fatemeh Zargarbashi, Zehong Qiu, Dhruv Agrawal +4
Realistic animal motion for virtual production is typically obtained either through motion capture of highly trained performers who accurately mimic animal behavior, or by retarget…
Rig-space Neural Rendering
Dominik Borer, Lu Yuhang, Laura Wuelfroth +2
Movie productions use high resolution 3d characters with complex proprietary rigs to create the highest quality images possible for large displays. Unfortunately, these 3d assets a…