4 papers
Interactive Generative Motion Editing via Scheduled Inpainting
Dhruv Agrawal, Dominik Borer, Luca Vögeli +3
Motion editing is central to VFX and game development, where it is used extensively to modify and augment existing movements to conform to new environments or changes in artistic d…
Generalized Pose Space Embeddings for Training In-the-Wild using Anaylis-by-Synthesis
Dominik Borer, Jakob Buhmann, Martin Guay
Modern pose estimation models are trained on large, manually-labelled datasets which are costly and may not cover the full extent of human poses and appearances in the real world.…
Rig-space Neural Rendering
Dominik Borer, Lu Yuhang, Laura Wuelfroth +2
Movie productions use high resolution 3d characters with complex proprietary rigs to create the highest quality images possible for large displays. Unfortunately, these 3d assets a…
Animating an Autonomous 3D Talking Avatar
Dominik Borer, Dominik Lutz, Martin Guay
One of the main challenges with embodying a conversational agent is annotating how and when motions can be played and composed together in real-time, without any visual artifact. T…