activity
20182021
most citedRobust Classification of High-Dimensional Spectroscopy Data Using Deep Learning and Data Synthesis

52 citations · 72 across the 12 of their papers we have counts for

collaborators

14 papers

cs.CR2021

Denial of Wallet -- Defining a Looming Threat to Serverless Computing

Daniel Kelly, Frank G. Glavin, Enda Barrett

Serverless computing is the latest paradigm in cloud computing, offering a framework for the development of event driven, pay-as-you-go functions in a highly scalable environment.…

cs.DC2020

Serverless Computing: Behind the Scenes of Major Platforms

Daniel Kelly, Frank G Glavin, Enda Barrett

Serverless computing offers an event driven pay-as-you-go framework for application development. A key selling point is the concept of no back-end server management, allowing devel…

cs.CV2020

A Multi-class Approach -- Building a Visual Classifier based on Textual Descriptions using Zero-Shot Learning

Preeti Jagdish Sajjan, Frank G. Glavin

Machine Learning (ML) techniques for image classification routinely require many labelled images for training the model and while testing, we ought to use images belonging to the s…

cs.LG2020★ 52 cited

Robust Classification of High-Dimensional Spectroscopy Data Using Deep Learning and Data Synthesis

James Houston, Frank G. Glavin, Michael G. Madden

This paper presents a new approach to classification of high dimensional spectroscopy data and demonstrates that it outperforms other current state-of-the art approaches. The speci…

cs.AI2018

A Virtual Testbed for Critical Incident Investigation with Autonomous Remote Aerial Vehicle Surveying, Artificial Intelligence, and Decision Support

David L. Smyth, Sai Abinesh, Nazli B. Karimi +4

Autonomous robotics and artificial intelligence techniques can be used to support human personnel in the event of critical incidents. These incidents can pose great danger to human…

cs.AI2018★ 10 cited

Using a Game Engine to Simulate Critical Incidents and Data Collection by Autonomous Drones

David L. Smyth, Frank G. Glavin, Michael G. Madden

Using a game engine, we have developed a virtual environment which models important aspects of critical incident scenarios. We focused on modelling phenomena relating to the identi…

cs.AI2018★ 8 cited

Skilled Experience Catalogue: A Skill-Balancing Mechanism for Non-Player Characters using Reinforcement Learning

Frank G. Glavin, Michael G. Madden

In this paper, we introduce a skill-balancing mechanism for adversarial non-player characters (NPCs), called Skilled Experience Catalogue (SEC). The objective of this mechanism is…

cs.AI2018

Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning

Frank G. Glavin, Michael G. Madden

In current state-of-the-art commercial first person shooter games, computer controlled bots, also known as non player characters, can often be easily distinguishable from those con…

cs.CV2018

Analysis of the Effect of Unexpected Outliers in the Classification of Spectroscopy Data

Frank G. Glavin, Michael G. Madden

Multi-class classification algorithms are very widely used, but we argue that they are not always ideal from a theoretical perspective, because they assume all classes are characte…

cs.AI2018

Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning

Frank G. Glavin, Michael G. Madden

While reinforcement learning (RL) has been applied to turn-based board games for many years, more complex games involving decision-making in real-time are beginning to receive more…

cs.AI2018

DRE-Bot: A Hierarchical First Person Shooter Bot Using Multiple Sarsa(λ) Reinforcement Learners

Frank G. Glavin, Michael G. Madden

This paper describes an architecture for controlling non-player characters (NPC) in the First Person Shooter (FPS) game Unreal Tournament 2004. Specifically, the DRE-Bot architectu…

cs.LG2018★ 1 cited

A One-Sided Classification Toolkit with Applications in the Analysis of Spectroscopy Data

Frank G. Glavin

This dissertation investigates the use of one-sided classification algorithms in the application of separating hazardous chlorinated solvents from other materials, based on their R…

cs.CY2018

A Virtual Environment with Multi-Robot Navigation, Analytics, and Decision Support for Critical Incident Investigation

David L. Smyth, James Fennell, Sai Abinesh +5

Accidents and attacks that involve chemical, biological, radiological/nuclear or explosive (CBRNE) substances are rare, but can be of high consequence. Since the investigation of s…

cs.HC2018★ 1 cited

Colwell's Castle Defence: A Custom Game Using Dynamic Difficulty Adjustment to Increase Player Enjoyment

Anthony M. Colwell, Frank G. Glavin

Dynamic Difficulty Adjustment (DDA) is a mechanism used in video games that automatically tailors the individual gaming experience to match an appropriate difficulty setting. This…