From the 1 of 5 linked papers with an AI index.
5 papers
ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space
Mingchao Sun, Luyang Tang, Yu Liu +34
The paper introduces ABot-3DWorld 0, a multimodal system that converts text, images, or video into high‑fidelity, explorable 3D worlds using a compact spatial representation and pa…
ABot-Earth 0.5: Generative 3D Earth Model
Ming Qian, Tianjian Ouyang, Mingchao Sun +25
We present ABot-Earth 0.5, a generative 3D framework designed to synthesize vast, seamless 3D environments from ubiquitous, geospatially referenced satellite imagery. To achieve th…
From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images
Fei Yu, Yu Liu, Luyang Tang +10
City-scale 3D reconstruction from satellite imagery presents the challenge of extreme viewpoint extrapolation, where our goal is to synthesize ground-level novel views from sparse…
CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splatting
Zhigang Cheng, Mingchao Sun, Yu Liu +5
Level of Detail (LoD) is a fundamental technique in real-time computer graphics for managing the rendering costs of complex scenes while preserving visual fidelity. Traditionally,…
Efficient Geometry Compression and Communication for 3D Gaussian Splatting Point Clouds
Liang Xie, Yanting Li, Luyang Tang +1
Storage and transmission challenges in dynamic 3D scene representation based on the i3DV platform, With increasing scene complexity, the explosive growth of 3D Gaussian data volume…