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From the 1 of 5 linked papers with an AI index.

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5 papers

cs.CV2026

ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space

Mingchao Sun, Luyang Tang, Yu Liu +34

The paper introduces ABot-3DWorld 0, a multimodal system that converts text, images, or video into high‑fidelity, explorable 3D worlds using a compact spatial representation and pa…

cs.CV2026

ABot-Earth 0.5: Generative 3D Earth Model

Ming Qian, Tianjian Ouyang, Mingchao Sun +25

We present ABot-Earth 0.5, a generative 3D framework designed to synthesize vast, seamless 3D environments from ubiquitous, geospatially referenced satellite imagery. To achieve th…

cs.CV2026

From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images

Fei Yu, Yu Liu, Luyang Tang +10

City-scale 3D reconstruction from satellite imagery presents the challenge of extreme viewpoint extrapolation, where our goal is to synthesize ground-level novel views from sparse…

cs.GR2026

CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splatting

Zhigang Cheng, Mingchao Sun, Yu Liu +5

Level of Detail (LoD) is a fundamental technique in real-time computer graphics for managing the rendering costs of complex scenes while preserving visual fidelity. Traditionally,…

cs.MM2025

Efficient Geometry Compression and Communication for 3D Gaussian Splatting Point Clouds

Liang Xie, Yanting Li, Luyang Tang +1

Storage and transmission challenges in dynamic 3D scene representation based on the i3DV platform, With increasing scene complexity, the explosive growth of 3D Gaussian data volume…