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20192023
most citedA Comprehensive Study and Comparison of Core Technologies for MPEG 3D Point Cloud Compression

4 citations · 12 across the 7 of their papers we have counts for

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6 papers · 1 filter

cs.CV2020

CorrNet3D: Unsupervised End-to-end Learning of Dense Correspondence for 3D Point Clouds

Yiming Zeng, Yue Qian, Zhiyu Zhu +3

Motivated by the intuition that one can transform two aligned point clouds to each other more easily and meaningfully than a misaligned pair, we propose CorrNet3D -- the first unsu…

cs.CV2020★ 1 cited

Learning Light Field Angular Super-Resolution via a Geometry-Aware Network

Jing Jin, Junhui Hou, Hui Yuan +1

The acquisition of light field images with high angular resolution is costly. Although many methods have been proposed to improve the angular resolution of a sparsely-sampled light…

cs.CV2019

Non-Cooperative Game Theory Based Rate Adaptation for Dynamic Video Streaming over HTTP

Hui Yuan, Huayong Fu, Ju Liu +2

Dynamic Adaptive Streaming over HTTP (DASH) has demonstrated to be an emerging and promising multimedia streaming technique, owing to its capability of dealing with the variability…

cs.CV2019

An Ensemble Rate Adaptation Framework for Dynamic Adaptive Streaming Over HTTP

Hui Yuan, Xiaoqian Hu, Junhui Hou +2

Rate adaptation is one of the most important issues in dynamic adaptive streaming over HTTP (DASH). Due to the frequent fluctuations of the network bandwidth and complex variations…

cs.CV2019★ 4 cited

Spatial and Temporal Consistency-Aware Dynamic Adaptive Streaming for 360-Degree Videos

Hui Yuan, Shiyun Zhao, Junhui Hou +2

The 360-degree video allows users to enjoy the whole scene by interactively switching viewports. However, the huge data volume of the 360-degree video limits its remote application…

cs.CV2019

Single Image based Head Pose Estimation with Spherical Parameterization and 3D Morphing

Hui Yuan, Mengyu Li, Junhui Hou +1

Head pose estimation plays a vital role in various applications, e.g., driverassistance systems, human-computer interaction, virtual reality technology, and so on. We propose a nov…