activity
20182026
most citedNeural Human Deformation Transfer

11 citations · 29 across the 25 of their papers we have counts for

collaborators
Showing 2025Show all

8 papers · 1 filter

cs.CV2025

GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars

Kelian Baert, Mae Younes, Francois Bourel +2

Recent advancements in Gaussian Splatting have enabled increasingly accurate reconstruction of photorealistic head avatars, opening the door to numerous applications in visual effe…

cs.GR2025

TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting

Mae Younes, Adnane Boukhayma

Gaussian Splatting have demonstrated remarkable novel view synthesis performance at high rendering frame rates. Optimization-based inverse rendering within complex capture scenario…

cs.GR2025

Anti-Aliased 2D Gaussian Splatting

Mae Younes, Adnane Boukhayma

2D Gaussian Splatting (2DGS) has recently emerged as a promising method for novel view synthesis and surface reconstruction, offering better view-consistency and geometric accuracy…

cs.CV2025

SparSplat: Fast Multi-View Reconstruction with Generalizable 2D Gaussian Splatting

Shubhendu Jena, Shishir Reddy Vutukur, Adnane Boukhayma

Recovering 3D information from scenes via multi-view stereo reconstruction (MVS) and novel view synthesis (NVS) is inherently challenging, particularly in scenarios involving spars…

cs.CV2025

Sparfels: Fast Reconstruction from Sparse Unposed Imagery

Shubhendu Jena, Amine Ouasfi, Mae Younes +1

We present a method for Sparse view reconstruction with surface element splatting that runs within 3 minutes on a consumer grade GPU. While few methods address sparse radiance fiel…

cs.CV2025

D-Garment: Physically Grounded Latent Diffusion for Dynamic Garment Deformations

Antoine Dumoulin, Adnane Boukhayma, Laurence Boissieux +3

We present a method to dynamically deform 3D garments, in the form of a 3D polygon mesh, based on body shape, motion, and physical cloth material properties. Considering physical c…

cs.CV2025

Few-Shot Multi-Human Neural Rendering Using Geometry Constraints

Qian li, Victoria Fernàndez Abrevaya, Franck Multon +1

We present a method for recovering the shape and radiance of a scene consisting of multiple people given solely a few images. Multi-human scenes are complex due to additional occlu…

cs.CV2025★ 1 cited

ProKeR: A Kernel Perspective on Few-Shot Adaptation of Large Vision-Language Models

Yassir Bendou, Amine Ouasfi, Vincent Gripon +1

The growing popularity of Contrastive Language-Image Pretraining (CLIP) has led to its widespread application in various visual downstream tasks. To enhance CLIP's effectiveness an…