3 citations · 7 across the 17 of their papers we have counts for
19 papers · 1 filter
GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars
Kelian Baert, Mae Younes, Francois Bourel +2
Recent advancements in Gaussian Splatting have enabled increasingly accurate reconstruction of photorealistic head avatars, opening the door to numerous applications in visual effe…
SparSplat: Fast Multi-View Reconstruction with Generalizable 2D Gaussian Splatting
Shubhendu Jena, Shishir Reddy Vutukur, Adnane Boukhayma
Recovering 3D information from scenes via multi-view stereo reconstruction (MVS) and novel view synthesis (NVS) is inherently challenging, particularly in scenarios involving spars…
Sparfels: Fast Reconstruction from Sparse Unposed Imagery
Shubhendu Jena, Amine Ouasfi, Mae Younes +1
We present a method for Sparse view reconstruction with surface element splatting that runs within 3 minutes on a consumer grade GPU. While few methods address sparse radiance fiel…
D-Garment: Physically Grounded Latent Diffusion for Dynamic Garment Deformations
Antoine Dumoulin, Adnane Boukhayma, Laurence Boissieux +3
We present a method to dynamically deform 3D garments, in the form of a 3D polygon mesh, based on body shape, motion, and physical cloth material properties. Considering physical c…
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints
Qian li, Victoria Fernàndez Abrevaya, Franck Multon +1
We present a method for recovering the shape and radiance of a scene consisting of multiple people given solely a few images. Multi-human scenes are complex due to additional occlu…
ProKeR: A Kernel Perspective on Few-Shot Adaptation of Large Vision-Language Models
Yassir Bendou, Amine Ouasfi, Vincent Gripon +1
The growing popularity of Contrastive Language-Image Pretraining (CLIP) has led to its widespread application in various visual downstream tasks. To enhance CLIP's effectiveness an…