activity
20192024
most citedEfficient Geometry-aware 3D Generative Adversarial Networks

46 citations · 85 across the 7 of their papers we have counts for

collaborators

7 papers

cs.CV2024

MultiPhys: Multi-Person Physics-aware 3D Motion Estimation

Nicolas Ugrinovic, Boxiao Pan, Georgios Pavlakos +5

We introduce MultiPhys, a method designed for recovering multi-person motion from monocular videos. Our focus lies in capturing coherent spatial placement between pairs of individu…

cs.CV2023★ 1 cited

JacobiNeRF: NeRF Shaping with Mutual Information Gradients

Xiaomeng Xu, Yanchao Yang, Kaichun Mo +3

We propose a method that trains a neural radiance field (NeRF) to encode not only the appearance of the scene but also semantic correlations between scene points, regions, or entit…

cs.CV2023

PartNeRF: Generating Part-Aware Editable 3D Shapes without 3D Supervision

Konstantinos Tertikas, Despoina Paschalidou, Boxiao Pan +5

Impressive progress in generative models and implicit representations gave rise to methods that can generate 3D shapes of high quality. However, being able to locally control and e…

cs.CV2022

COPILOT: Human-Environment Collision Prediction and Localization from Egocentric Videos

Boxiao Pan, Bokui Shen, Davis Rempe +4

The ability to forecast human-environment collisions from egocentric observations is vital to enable collision avoidance in applications such as VR, AR, and wearable assistive robo…

cs.CV2021★ 46 cited

Efficient Geometry-aware 3D Generative Adversarial Networks

Eric R. Chan, Connor Z. Lin, Matthew A. Chan +9

Unsupervised generation of high-quality multi-view-consistent images and 3D shapes using only collections of single-view 2D photographs has been a long-standing challenge. Existing…

cs.CV2020★ 30 cited

Spatio-Temporal Graph for Video Captioning with Knowledge Distillation

Boxiao Pan, Haoye Cai, De-An Huang +4

Video captioning is a challenging task that requires a deep understanding of visual scenes. State-of-the-art methods generate captions using either scene-level or object-level info…