activity
20202026
most citedDeepCloth: Neural Garment Representation for Shape and Style Editing

61 citations · 109 across the 9 of their papers we have counts for

collaborators

10 papers

cs.CV2026

D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction

Yunqi Gao, Zhanfeng Liao, Hanzhang Tu +7

Novel view synthesis from sparse inputs remains challenging for 3D Gaussian Splatting (3DGS) due to ambiguous geometry, cross-view inconsistency, and missing details in under-const…

cs.CV2026

ThermoSplat: Cross-Modal 3D Gaussian Splatting with Feature Modulation and Geometry Decoupling

Zhaoqi Su, Shihai Chen, Xinyan Lin +3

Multi-modal scene reconstruction integrating RGB and thermal infrared data is essential for robust environmental perception across diverse lighting and weather conditions. However,…

gr-qc2025

From Stars to Waves: Stochastic Inference of Microlensed Gravitational Waves

Zhaoqi Su, Xikai Shan, Zhenwei Lyu +4

When strongly lensed gravitational waves pass through the stellar field of a lensing galaxy, they acquire additional phase and amplitude modulations from gravitational microlensing…

cs.CV2025

SemanticSplat: Feed-Forward 3D Scene Understanding with Language-Aware Gaussian Fields

Qijing Li, Jingxiang Sun, Liang An +3

Holistic 3D scene understanding, which jointly models geometry, appearance, and semantics, is crucial for applications like augmented reality and robotic interaction. Existing feed…

cs.CV2025

Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling

Cheng Peng, Jingxiang Sun, Yushuo Chen +3

Photorealistic and animatable human avatars are a key enabler for virtual/augmented reality, telepresence, and digital entertainment. While recent advances in 3D Gaussian Splatting…

cs.CV2024★ 2 cited

GPHM: Gaussian Parametric Head Model for Monocular Head Avatar Reconstruction

Yuelang Xu, Zhaoqi Su, Qingyao Wu +1

Creating high-fidelity 3D human head avatars is crucial for applications in VR/AR, digital human, and film production. Recent advances have leveraged morphable face models to gener…

cs.CV2024★ 1 cited

LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer

Siyou Lin, Zhe Li, Zhaoqi Su +3

Animatable clothing transfer, aiming at dressing and animating garments across characters, is a challenging problem. Most human avatar works entangle the representations of the hum…

cs.CV2023★ 16 cited

CaPhy: Capturing Physical Properties for Animatable Human Avatars

Zhaoqi Su, Liangxiao Hu, Siyou Lin +4

We present CaPhy, a novel method for reconstructing animatable human avatars with realistic dynamic properties for clothing. Specifically, we aim for capturing the geometric and ph…

cs.CV2020★ 61 cited

DeepCloth: Neural Garment Representation for Shape and Style Editing

Zhaoqi Su, Tao Yu, Yangang Wang +1

Garment representation, editing and animation are challenging topics in the area of computer vision and graphics. It remains difficult for existing garment representations to achie…

cs.CV2020★ 29 cited

MulayCap: Multi-layer Human Performance Capture Using A Monocular Video Camera

Zhaoqi Su, Weilin Wan, Tao Yu +4

We introduce MulayCap, a novel human performance capture method using a monocular video camera without the need for pre-scanning. The method uses "multi-layer" representations for…