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From the 1 of 5 linked papers with an AI index.

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5 papers

cs.CV2026

LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM

Sibaek Lee, Seongbo Ha, Kyeongsu Kang +3

LEGO-SLAM integrates compressed language embeddings into a 3D Gaussian Splatting SLAM system, enabling real-time open‑vocabulary mapping, semantic pruning, and loop detection.

cs.CV2026

Real-Time LiDAR Gaussian Splatting SLAM

Seungjun Tak, Yewon Jeon, Jaeik Hwang +3

We present a real-time LiDAR-based framework for Gaussian Splatting SLAM that tightly couples fast G-ICP registration with spherical rasterization-based dense mapping for large-sca…

cs.CV2026

GSO-SLAM: Bidirectionally Coupled Gaussian Splatting and Direct Visual Odometry

Jiung Yeon, Seongbo Ha, Hyeonwoo Yu

We propose GSO-SLAM, a real-time monocular dense SLAM system that leverages Gaussian scene representation. Unlike existing methods that couple tracking and mapping with a unified s…

cs.RO2026

LangGS-SLAM: Real-Time Language-Feature Gaussian Splatting SLAM

Seongbo Ha, Sibaek Lee, Kyungsu Kang +3

In this paper, we propose a RGB-D SLAM system that reconstructs a language-aligned dense feature field while sustaining low-latency tracking and mapping. First, we introduce a Top-…

cs.CV2025

Bayesian NeRF: Quantifying Uncertainty with Volume Density for Neural Implicit Fields

Sibeak Lee, Kyeongsu Kang, Seongbo Ha +1

We present a Bayesian Neural Radiance Field (NeRF), which explicitly quantifies uncertainty in the volume density by modeling uncertainty in the occupancy, without the need for add…