activity
20202023
most citedCreepy Technology: What Is It and How Do You Measure It?

82 citations · 226 across the 6 of their papers we have counts for

collaborators

6 papers

cs.HC2023★ 15 cited

The Walking Talking Stick: Understanding Automated Note-Taking in Walking Meetings

Luke Haliburton, Natalia Bartłomiejczyk, Paweł W. Woźniak +2

While walking meetings offer a healthy alternative to sit-down meetings, they also pose practical challenges. Taking notes is difficult while walking, which limits the potential of…

cs.HC2022★ 1 cited

Proper Posture: Designing Posture Feedback Across Musical Instruments

Bettina Eska, Jasmin Niess, Florian Müller

There is a recommended body posture and hand position for playing every musical instrument, allowing efficient and quick movements without blockage. Due to humans' limited cognitiv…

cs.HC2021★ 67 cited

The Development and Validation of the Technology-Supported Reflection Inventory

Marit Bentvelzen, Jasmin Niess, Mikołaj P. Woźniak +1

Reflection is an often addressed design goal in Human-Computer Interaction (HCI) research. An increasing number of artefacts for reflection have been developed in recent years. How…

cs.HC2021★ 82 cited

Creepy Technology: What Is It and How Do You Measure It?

Paweł W. Woźniak, Jakob Karolus, Florian Lang +4

Interactive technologies are getting closer to our bodies and permeate the infrastructure of our homes. While such technologies offer many benefits, they can also cause an initial…

cs.CY2021★ 25 cited

Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises

Daniel Diethei, Jasmin Niess, Carolin Stellmacher +2

With the rise of COVID-19 cases globally, many countries released digital tools to mitigate the effects of the pandemic. In Germany the Robert Koch Institute (RKI) published the Co…

cs.HC2020★ 36 cited

Embracing Companion Technologies

Jasmin Niess, Paweł W. Woźniak

As an increasing number of interactive devices offer human-like assistance, there is a growing need to understand the human experience of interactive agents. When interactive artef…