activity
20192026
most citedConsistent Video Depth Estimation

9 citations · 22 across the 9 of their papers we have counts for

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12 papers · 1 filter

cs.CV2026

ORBIT++: Benchmarking SfM in the Wild with 360° Video

Sara Sabour, Linyi Jin, Richard Tucker +9

Structure-from-Motion (SfM) is a cornerstone of 3D perception, yet current methods often fail when applied to complex videos involving challenging camera motions or dynamic scenes.…

cs.CV2026

Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization

David Charatan, Daniel Xu, Richard Szeliski +2

Differentiable rendering has emerged as a powerful approach for 3D reconstruction and novel view synthesis. State-of-the-art differentiable rendering methods combine a variety of c…

cs.CV2024★ 1 cited

Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis

Christian Reiser, Stephan Garbin, Pratul P. Srinivasan +6

While surface-based view synthesis algorithms are appealing due to their low computational requirements, they often struggle to reproduce thin structures. In contrast, more expensi…

cs.CV2023★ 3 cited

UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflections

Fangjinhua Wang, Marie-Julie Rakotosaona, Michael Niemeyer +3

Neural 3D scene representations have shown great potential for 3D reconstruction from 2D images. However, reconstructing real-world captures of complex scenes still remains a chall…

cs.CV2023★ 2 cited

SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration

Daniel Duckworth, Peter Hedman, Christian Reiser +5

Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive fr…

cs.CV2023★ 4 cited

MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes

Christian Reiser, Richard Szeliski, Dor Verbin +5

Neural radiance fields enable state-of-the-art photorealistic view synthesis. However, existing radiance field representations are either too compute-intensive for real-time render…

cs.CV2023★ 3 cited

BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis

Lior Yariv, Peter Hedman, Christian Reiser +5

We present a method for reconstructing high-quality meshes of large unbounded real-world scenes suitable for photorealistic novel view synthesis. We first optimize a hybrid neural…

cs.CV2023

Accidental Light Probes

Hong-Xing Yu, Samir Agarwala, Charles Herrmann +4

Recovering lighting in a scene from a single image is a fundamental problem in computer vision. While a mirror ball light probe can capture omnidirectional lighting, light probes a…

cs.CV2020

Animating Pictures with Eulerian Motion Fields

Aleksander Holynski, Brian Curless, Steven M. Seitz +1

In this paper, we demonstrate a fully automatic method for converting a still image into a realistic animated looping video. We target scenes with continuous fluid motion, such as…

cs.CV2020

Reducing Drift in Structure From Motion Using Extended Features

Aleksander Holynski, David Geraghty, Jan-Michael Frahm +2

Low-frequency long-range errors (drift) are an endemic problem in 3D structure from motion, and can often hamper reasonable reconstructions of the scene. In this paper, we present…

cs.CV2020★ 9 cited

Consistent Video Depth Estimation

Xuan Luo, Jia-Bin Huang, Richard Szeliski +2

We present an algorithm for reconstructing dense, geometrically consistent depth for all pixels in a monocular video. We leverage a conventional structure-from-motion reconstructio…

cs.CV2019

SynSin: End-to-end View Synthesis from a Single Image

Olivia Wiles, Georgia Gkioxari, Richard Szeliski +1

Single image view synthesis allows for the generation of new views of a scene given a single input image. This is challenging, as it requires comprehensively understanding the 3D s…