activity
20192026
most citedStyle and Pose Control for Image Synthesis of Humans from a Single Monocular View

44 citations · 152 across the 78 of their papers we have counts for

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9 papers · 1 filter

cs.GR2026

D-Rex : Diffusion Rendering for Relightable Expressive Avatars

Timo Teufel, Xilong Zhou, Umar Iqbal +4

We present D-Rex, a person-specific framework for photorealistic, relightable, expressive, and animatable full-body human avatars with free-viewpoint rendering. Existing methods fo…

cs.GR2025

Splat the Net: Radiance Fields with Splattable Neural Primitives

Xilong Zhou, Bao-Huy Nguyen, Loïc Magne +3

Radiance fields have emerged as a predominant representation for modeling 3D scene appearance. Neural formulations such as Neural Radiance Fields provide high expressivity but requ…

cs.GR2025

GRMM: Real-Time High-Fidelity Gaussian Morphable Head Model with Learned Residuals

Mohit Mendiratta, Mayur Deshmukh, Kartik Teotia +3

3D Morphable Models (3DMMs) enable controllable facial geometry and expression editing for reconstruction, animation, and AR/VR, but traditional PCA-based mesh models are limited i…

cs.GR2025

DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling

Anindita Ghosh, Bing Zhou, Rishabh Dabral +5

We present DuetGen, a novel framework for generating interactive two-person dances from music. The key challenge of this task lies in the inherent complexities of two-person dance…

cs.GR2025

Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields

Navami Kairanda, Marc Habermann, Shanthika Naik +2

3D reconstruction of highly deformable surfaces (e.g. cloths) from monocular RGB videos is a challenging problem, and no solution provides a consistent and accurate recovery of fin…

cs.GR2023★ 3 cited

Discovering Fatigued Movements for Virtual Character Animation

Noshaba Cheema, Rui Xu, Nam Hee Kim +5

Virtual character animation and movement synthesis have advanced rapidly during recent years, especially through a combination of extensive motion capture datasets and machine lear…

cs.GR2023★ 2 cited

NeuralClothSim: Neural Deformation Fields Meet the Thin Shell Theory

Navami Kairanda, Marc Habermann, Christian Theobalt +1

Despite existing 3D cloth simulators producing realistic results, they predominantly operate on discrete surface representations (e.g. points and meshes) with a fixed spatial resol…

cs.GR2022★ 10 cited

Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensors

Xinyu Yi, Yuxiao Zhou, Marc Habermann +4

Motion capture from sparse inertial sensors has shown great potential compared to image-based approaches since occlusions do not lead to a reduced tracking quality and the recordin…

cs.GR2021

Egocentric Videoconferencing

Mohamed Elgharib, Mohit Mendiratta, Justus Thies +5

We introduce a method for egocentric videoconferencing that enables hands-free video calls, for instance by people wearing smart glasses or other mixed-reality devices. Videoconfer…