2 papers
cs.MM2020
User Experience of Reading in Virtual Reality -- Finding Values for Text Distance, Size and Contrast
Tanja Kojić, Danish Ali, Robert Greinacher +2
Virtual Reality (VR) has an increasing impact on the market in many fields, from education and medicine to engineering and entertainment, by creating different applications that re…
cs.MM2020
Comparing emotional states induced by 360 videos via head-mounted display and computer screen
Jan-Niklas Voigt-Antons, Eero Lehtonen, Andres Pinilla Palacios +3
In recent years 360 videos have been becoming more popular. For traditional media presentations, e.g., on a computer screen, a wide range of assessment methods are availa…