44 citations · 99 across the 9 of their papers we have counts for
13 papers
MeshQuery: Agentic Seam Planning for UV Parametrization
Marco Schouten, Arthur Roullier, Elie Michel +3
We present MeshQuery, a training-free agentic approach to automatic UV unwrapping of production-grade quad meshes. A Vision-Language Model (VLM) plans artist-aligned seams using a…
Φeat: Physically Grounded Material Feature Representation
Giuseppe Vecchio, Adrien Kaiser, Claudia Cuttano +4
While foundation models have emerged as general-purpose visual backbones, their representations are primarily optimized for semantics and lack explicit modeling of physical factors…
MultiMat: Multimodal Program Synthesis for Procedural Materials using Large Multimodal Models
Jonas Belouadi, Tamy Boubekeur, Adrien Kaiser
Material node graphs are programs that generate the 2D channels of procedural materials, including geometry such as roughness and displacement maps, and reflectance such as albedo…
N-BVH: Neural ray queries with bounding volume hierarchies
Philippe Weier, Alexander Rath, Élie Michel +3
Neural representations have shown spectacular ability to compress complex signals in a fraction of the raw data size. In 3D computer graphics, the bulk of a scene's memory usage is…
ControlMat: A Controlled Generative Approach to Material Capture
Giuseppe Vecchio, Rosalie Martin, Arthur Roullier +4
Material reconstruction from a photograph is a key component of 3D content creation democratization. We propose to formulate this ill-posed problem as a controlled synthesis one, l…
The Visual Language of Fabrics
Valentin Deschaintre, Julia Guerrero-Viu, Diego Gutierrez +2
We introduce text2fabric, a novel dataset that links free-text descriptions to various fabric materials. The dataset comprises 15,000 natural language descriptions associated to 3,…
MatFormer: A Generative Model for Procedural Materials
Paul Guerrero, Miloš Hašan, Kalyan Sunkavalli +3
Procedural material graphs are a compact, parameteric, and resolution-independent representation that are a popular choice for material authoring. However, designing procedural mat…
CPFN: Cascaded Primitive Fitting Networks for High-Resolution Point Clouds
Eric-Tuan Lê, Minhyuk Sung, Duygu Ceylan +3
Representing human-made objects as a collection of base primitives has a long history in computer vision and reverse engineering. In the case of high-resolution point cloud scans,…
Learning Generative Models of Shape Handles
Matheus Gadelha, Giorgio Gori, Duygu Ceylan +5
We present a generative model to synthesize 3D shapes as sets of handles -- lightweight proxies that approximate the original 3D shape -- for applications in interactive editing, s…
Geometric Proxies for Live RGB-D Stream Enhancement and Consolidation
Adrien Kaiser, José Alonso Ybanez Zepeda, Tamy Boubekeur
We propose a geometric superstructure for unified real-time processing of RGB-D data. Modern RGB-D sensors are widely used for indoor 3D capture, with applications ranging from mod…
Plane Pair Matching for Efficient 3D View Registration
Adrien Kaiser, José Alonso Ybanez Zepeda, Tamy Boubekeur
We present a novel method to estimate the motion matrix between overlapping pairs of 3D views in the context of indoor scenes. We use the Manhattan world assumption to introduce li…
Real-time Deformation with Coupled Cages and Skeletons
Fabrizio Corda, Jean-Marc Thiery, Marco Livesu +3
Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, comple…
Jacobians and Hessians of Mean Value Coordinates for Closed Triangular Meshes
Jean-Marc Thiery, Julien Tierny, Tamy Boubekeur
In this technical note, we present the formulae of the derivatives of the Mean Value Coordinates based transformations, using an enclosing triangle mesh, acting as a cage for the d…