activity
20192022
most citedPhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting

9 citations · 11 across the 3 of their papers we have counts for

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5 papers · 1 filter

cs.CV20222 cited

IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Images

Kai Zhang, Fujun Luan, Zhengqi Li +1

We propose a neural inverse rendering pipeline called IRON that operates on photometric images and outputs high-quality 3D content in the format of triangle meshes and material tex…

cs.CV20219 cited

PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting

Kai Zhang, Fujun Luan, Qianqian Wang +2

We present PhySG, an end-to-end inverse rendering pipeline that includes a fully differentiable renderer and can reconstruct geometry, materials, and illumination from scratch from…

cs.CV2020

NeRF++: Analyzing and Improving Neural Radiance Fields

Kai Zhang, Gernot Riegler, Noah Snavely +1

Neural Radiance Fields (NeRF) achieve impressive view synthesis results for a variety of capture settings, including 360 capture of bounded scenes and forward-facing capture of bou…

cs.CV2020

Depth Sensing Beyond LiDAR Range

Kai Zhang, Jiaxin Xie, Noah Snavely +1

Depth sensing is a critical component of autonomous driving technologies, but today's LiDAR- or stereo camera-based solutions have limited range. We seek to increase the maximum ra…

cs.CV2019

Leveraging Vision Reconstruction Pipelines for Satellite Imagery

Kai Zhang, Jin Sun, Noah Snavely

Reconstructing 3D geometry from satellite imagery is an important topic of research. However, disparities exist between how this 3D reconstruction problem is handled in the remote…