activity
20202023
most citedA Survey on 3D Skeleton-Based Action Recognition Using Learning Method

87 citations · 141 across the 12 of their papers we have counts for

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Showing 2021 · cs.CVShow all

5 papers · 2 filters

cs.CV2021

Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognition

Tianyu Guo, Hong Liu, Zhan Chen +3

In recent years, self-supervised representation learning for skeleton-based action recognition has been developed with the advance of contrastive learning methods. The existing con…

cs.CV2021★ 1 cited

Weakly-supervised 3D Human Pose Estimation with Cross-view U-shaped Graph Convolutional Network

Guoliang Hua, Hong Liu, Wenhao Li +3

Although monocular 3D human pose estimation methods have made significant progress, it is far from being solved due to the inherent depth ambiguity. Instead, exploiting multi-view…

cs.CV2021

Cloth Interactive Transformer for Virtual Try-On

Bin Ren, Hao Tang, Fanyang Meng +3

The 2D image-based virtual try-on has aroused increased interest from the multimedia and computer vision fields due to its enormous commercial value. Nevertheless, most existing im…

cs.CV2021

Achieving Domain Generalization in Underwater Object Detection by Domain Mixup and Contrastive Learning

Yang Chen, Pinhao Song, Hong Liu +4

The performance of existing underwater object detection methods degrades seriously when facing domain shift caused by complicated underwater environments. Due to the limitation of…

cs.CV2021★ 16 cited

Exploiting Temporal Contexts with Strided Transformer for 3D Human Pose Estimation

Wenhao Li, Hong Liu, Runwei Ding +3

Despite the great progress in 3D human pose estimation from videos, it is still an open problem to take full advantage of a redundant 2D pose sequence to learn representative repre…