312 citations · 411 across the 10 of their papers we have counts for
6 papers · 1 filter
Holodeck: Language Guided Generation of 3D Embodied AI Environments
Yue Yang, Fan-Yun Sun, Luca Weihs +11
3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To mitigate…
Ask4Help: Learning to Leverage an Expert for Embodied Tasks
Kunal Pratap Singh, Luca Weihs, Alvaro Herrasti +3
Embodied AI agents continue to become more capable every year with the advent of new models, environments, and benchmarks, but are still far away from being performant and reliable…
ManipulaTHOR: A Framework for Visual Object Manipulation
Kiana Ehsani, Winson Han, Alvaro Herrasti +5
The domain of Embodied AI has recently witnessed substantial progress, particularly in navigating agents within their environments. These early successes have laid the building blo…
RoboTHOR: An Open Simulation-to-Real Embodied AI Platform
Matt Deitke, Winson Han, Alvaro Herrasti +10
Visual recognition ecosystems (e.g. ImageNet, Pascal, COCO) have undeniably played a prevailing role in the evolution of modern computer vision. We argue that interactive and embod…
Learning Generalizable Visual Representations via Interactive Gameplay
Luca Weihs, Aniruddha Kembhavi, Kiana Ehsani +7
A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in…
AI2-THOR: An Interactive 3D Environment for Visual AI
Eric Kolve, Roozbeh Mottaghi, Winson Han +10
We introduce The House Of inteRactions (THOR), a framework for visual AI research, available at http://ai2thor.allenai.org. AI2-THOR consists of near photo-realistic 3D indoor scen…