activity
20172026
most citedAI2-THOR: An Interactive 3D Environment for Visual AI

312 citations · 411 across the 10 of their papers we have counts for

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6 papers · 1 filter

cs.CV2023★ 3 cited

Holodeck: Language Guided Generation of 3D Embodied AI Environments

Yue Yang, Fan-Yun Sun, Luca Weihs +11

3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To mitigate…

cs.CV2022★ 5 cited

Ask4Help: Learning to Leverage an Expert for Embodied Tasks

Kunal Pratap Singh, Luca Weihs, Alvaro Herrasti +3

Embodied AI agents continue to become more capable every year with the advent of new models, environments, and benchmarks, but are still far away from being performant and reliable…

cs.CV2021

ManipulaTHOR: A Framework for Visual Object Manipulation

Kiana Ehsani, Winson Han, Alvaro Herrasti +5

The domain of Embodied AI has recently witnessed substantial progress, particularly in navigating agents within their environments. These early successes have laid the building blo…

cs.CV2020

RoboTHOR: An Open Simulation-to-Real Embodied AI Platform

Matt Deitke, Winson Han, Alvaro Herrasti +10

Visual recognition ecosystems (e.g. ImageNet, Pascal, COCO) have undeniably played a prevailing role in the evolution of modern computer vision. We argue that interactive and embod…

cs.CV2019★ 12 cited

Learning Generalizable Visual Representations via Interactive Gameplay

Luca Weihs, Aniruddha Kembhavi, Kiana Ehsani +7

A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in…

cs.CV2017★ 312 cited

AI2-THOR: An Interactive 3D Environment for Visual AI

Eric Kolve, Roozbeh Mottaghi, Winson Han +10

We introduce The House Of inteRactions (THOR), a framework for visual AI research, available at http://ai2thor.allenai.org. AI2-THOR consists of near photo-realistic 3D indoor scen…